Thank you! I was originally going for something like a slasher horror where the slasher is a dinosaur, but I guess I've landed bullseye in dinosaur horror now :) it is very linear I agree, it's more like a rollercoaster or movie than a game with real agency. Part II will have larger areas to explore and things to find (including collectibles) but it will ultimately be tied to single objectives you have to complete, like this first game. I'm hoping for a steam collection, yes!
Ollie Hall
Creator of
Recent community posts
Really fun game! It has pretty good gunplay, (nice job with the hitmarkers) and the bartender/gunslinger balance was a fun twist. Really solid and a good time.
Some small bits of feedback:
- I was playing on an ultrawide monitor, and the UI at the bottom cuts off - if you have the canvas as "Scale With Screen Size", adjust it to match the height fully rather than the width and that would fix it. I missed stuff so you may need to disregard some of my next points
- No text prompt for barricading doorways - would be nice if it said "hold E to barricade" or something.
- When the game goes red and it floods with zombies, it took me a while to realise it was linked to the customers being angry
- I can walk onto the stools! Maybe lower the step offset on the charactercontroller?
Anyway, great game and I look forward to see what you make next!!
Really cool concept! I managed 14 customers, and I liked the introduction of abstract names for organs, although I didn't understand "eye" and "salty". Also, I was able to exploit the game a bit by stockpiling organs from multiple bodies on the first customer, since there was no timer!! Really cool idea and very macabre. I like it.
I freaking LOVED the music - You're the man Jackson, wow. The game was really cool and I liked the twist of barricading, however the core mechanics are a little repetitive and the camera angles are disorienting, so it was a little frustrating at times, but it's a complete and unique experience! Good visuals, audio and ideas. Loved this.
Check it out! https://itch.io/jam/scream-jam-2025/rate/3947710 I'll play yours :)
Here! It's a pretty short game, but a good time :) https://itch.io/jam/scream-jam-2025/rate/3947710
I'll play! Check out ours :) https://itch.io/jam/scream-jam-2025/rate/3947710
I'll check yours out too! https://itch.io/jam/scream-jam-2025/rate/3947710
Now that was a wtf ending! The counting mechanic felt quite meditative, then when you introduced the rest of the room it was such a surprise. I loooved the food between days, it was so funny, and the whole vibe is really creepy and unsettling. A banger as usual, I could say more but you get the idea :D
I was impressed by this! You have great instinct for game design and atmosphere, and the environment was well built - keep at it! I was surprised you even had different footsteps for glass. The box colliders for equipment, keys etc were a little strangely placed and could be larger, and overall the game is lacking guidance (for example, I didn't know the bags were equipment, and where I needed to place them, and I didn't know I needed to move the equipment to other places, and I didn't realise I needed to find a light switch) and the ending was a little strange considering not much happened to drive the character's decision, so it was a little too macabre whilst not earning that moment. Some more scares in here and some more clear guidance (think of audio or light as a guide too! not just text) and this will be a solid game!
Also - something I used to do all the time too: keys. Everything is a key to open a door. To make things more dynamic, think about other ways you could block routes or create obstacles to overcome... a boarded off door? Find an axe! A door locked with a keypad? A room with a hole in the upper wall, and you need to slide a box over to climb up to it... Keep at it and train that awesome game designer brain, you've got this!







