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A member registered Mar 01, 2017 · View creator page →

Creator of

Recent community posts

This shader works only on windows at the moment

thank you so much! Really happy you had fun 😁 

Thank you for your insightful feedback! 

What was the issue with the shader from distance? 

I'm glad you had fun with our game :)

The weapons was a tricky part as the fps mechanic was done from scratch, some bugs I just couldn't get rid of, sorry about that!

Definitely keeping the floating text as my trump card :D

hey man than you for the review!

That was the last puzzle ;)

Rated!

You got great aesthetics in your game, I liked it quite a bit!

The animations feel just a little clunky, a bit charming, with a bit of polish you have a great platformer :)

Voted! Nice little game!

The visuals are really polished! I really liked it!

There was something addicting about throwing 10 bowling balls at the same time haha

I think I missed the scores you usually have in a bowling game, but apart of that, great work!

Your link doesn't work...

I see what you mean!

Perhaps the thinking process behind the game design caused this that you're explaining. Last year, my entry performed well in art but not much in the fun experience of the game, so I focused on the main mechanics first this year to try to improve my game design (which was developing 3 well defined puzzles).

Then, I thought that once the core game loop was done (enter level - do puzzle - exit opens) I started to think how to enrich the experience with fps elements, so the player would have some fun during his journey towards the puzzle.

Since I draw ideas from doom eternal and deathloop focusing on making it work in isolation, it resulted in the fps elements and art being developed separated from the puzzle ideas and I never thought about integrating them together. At all times, the fps, art and sound elements were enriching the experience around the core loop (at least in my head).

Now that you mentioned and I think of it, indeed even doom eternal connects the dots making you shoot buttons instead of pressing them (per example), it's really interesting to look at this from this perspective you suggested!

I cannot wait to see the result of this jam this year, the team approach was different and I want to see how much people liked the game, what it lacks and if it could turn into a commercial project!

Thank you for the very insightful feedback! 

What do you mean that the fps and puzzle mechanics  solving are disjoint?

Thank you!

Really creative entry! Congrats!

Really fun little game. Gives me overcooked vibes!

Great animation and art!

They are inside the rooms, check all walls ;)

Bro that was the funniest comment lol

The graphics of your game are nice, well done doing a nice setup for the game visually!

I got a bug where the door I tried to open, after I interacted with it, wouldn't open.

Also you might want to keep an eye in the download size, as it might mean too many heavy assets were used ;)

Keep it up!

Left a review!

this was really creative!

Gets you to think out of the box xD

There was a bug I felt out of the arena when grabbing a bottle otherwise, great game!

Rated!

Simple graphics and you got some core mechanic in place, keep up!

Reviewed!

hey really nice to have mini games inside a game, well done!

Got a few jump scares too xD

Bro something wrong with your page: 

Left a review!

Nice mechanic you got there!

I missed a little bit more action :)

Keep on the good work!

Ah I see, maybe still a performance issue.

Build before this one I tried to use a compute shader for occlusion culling, which must be deactivated now...

Perhaps it's not compatible with a graphic card that's not a gpu like nvidia or amd with the compute shader activated. 

I hope it works now! 

This looks like level 2 right? I checked the build and it displays fine the level for me. What PC do you have? 

Also, some players reported performance issues and recently I uploaded a new version fixing that. Perhaps you don't have the fixed version?

Rated! :)

Not bad for a first game, well done :)

Maybe less lens effect next time! Keep on!

Just rated your game!

Damn this was a very creative mechanic, well done!

Perhaps the only thing, I'd pull those blocks faster, but overall great game!

Reviewed! Nice game!

Pretty good entry I'd say! 

I like the old school graphics of the game.

Had some problems charging my weapon (couldn't charge it at all) but it was intuitive to navigate through the levels!

Just rated your game!

Thank you so much for such nice review!

I reckon I could have sprinkled some jump scares here and there to improve the experience! Noted for next time!

Perhaps the fact that I focused on developing puzzles at the end of each level didn't give me much time to balance the monsters, lesson learned haha

Bro that was creeeeeeeepy omg!

Well executed!

This is an incredibly creative idea !

It really builds up on the guitar hero style of game adding some horror to it.

I think the controls would be a lot better if the Letters didn't swap places in the screen, as it takes to long to identify the letter to press. (if they always came through the same line it would be way more intuitive, like a piano)

Overall, incredible art and game!

Interesting game, reminded me of that game sheltered, kind of an apocalypse the sims

Well done!