I really like the theme and branding. It took me a few tries to get used to it but once I got into the flow I was really feeling it. Feels well balanced in terms of gameplay systems and it's a nicely distilled rhythm game experience. One minor polish thing would be some more sounds/feedback on death, that part feels a little disconnected to me right now.
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BeatRoot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Well-rounded (How rounded is the game in terms of art, sound, visuals etc) | #2 | 4.333 | 4.333 |
Completion (How complete is the final piece?) | #2 | 4.444 | 4.444 |
Gameplay (How fun is the game to play?) | #5 | 3.444 | 3.444 |
Adherence to the theme (Does it incorporate the theme in a genuine way?) | #8 | 4.111 | 4.111 |
Innovation (Is the game new/interesting? Uses assets in an interesting way?) | #11 | 3.333 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Details
A game by ChairGame team:
Earth: Art/UI
Cher: Art/UI
Ceck: Programmer/Technical Art
Chef: Game design/Technical Art/UI
Got: Game design/UI
Arthit: Game design/UI/Sound
How To Play
BeatRoot got bullied by his root neighbour, so he uproot himself and start punching along the beats!
THE 7th BEAT!
At the 7th beat, you will drain nutrients from the tile to attack.
Enemies will also move and shoot towards you.
MOVE & SURVIVE!
You can move around freely unlike the enemies, survive and attack enemies to score points!
ATTACK TILES!
Each tile will grants him different attacks.
Vertical, Horizontal, Circle punch, You name it!
REGROWTH!
Drained tiles will regrow in a few seconds.
Good luck, and don't get beaten!
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