I really enjoyed this! I liked how the protagonist was an antihero and that the objective was to act like yourself, which you learned through multiple playthroughs. It was also interesting to see why the protag ended up there.
I also thought the dialogue was very entertaining haha Nice work!
Just had a few points of feedback!:
I think it would have been really cool to interact with medical records or other objects that revealed details about the situation like a detective game.
There were a few typos fyi! (The word indifferent)
I would love to play this again and see an epilogue or what happens to the main character!
really well done! ;D there is a lot to like here! :)
I really like the idea that you have to find out who your are through dialog in order to progress. (and to find out your a real dickhead and you have to act like one to progress) I also like you can click on the pudding and the glass of water hahaaha, had a good laugh out of that haha ;p
For the complete game it may be an issue. Player can go through all dialogue branches. I think it's better to let him choose only one branch and remember this decision but it's my opinion
- The good: once again, the concept is interesting. So we don't know which one is the right way. I need around 4-5 tries until they believe me I don't have amnesia.
- The bad: the picture used in the game has glaring issue of being cut-out and not blend together. This issue also happens on the dialogue options.
So in summary, the concept is interesting, but need works on the presentation itself. Keep up the good work for next game.
Comments
I really enjoyed this! I liked how the protagonist was an antihero and that the objective was to act like yourself, which you learned through multiple playthroughs. It was also interesting to see why the protag ended up there.
I also thought the dialogue was very entertaining haha Nice work!
Just had a few points of feedback!:
Overall, great job!
very entertaining game
really well done! ;D
there is a lot to like here! :)
I really like the idea that you have to find out who your are through dialog in order to progress. (and to find out your a real dickhead and you have to act like one to progress)
I also like you can click on the pudding and the glass of water hahaaha, had a good laugh out of that haha ;p
well done, great entry :)
I'm really happy you liked it! :D
I like the idea. Maybe in the future it will be detective story where you trying to figure out personality of the character by searching clues
Text in dialogue options need some shade or background to be visible on dark surface
Now it's possible to start dialogue again. Bug?
a detective story would be cool as well :)
I didn't implement any limitation of repeating dialogues, do you think it's an issue?
For the complete game it may be an issue. Player can go through all dialogue branches. I think it's better to let him choose only one branch and remember this decision but it's my opinion
- The good: once again, the concept is interesting. So we don't know which one is the right way. I need around 4-5 tries until they believe me I don't have amnesia.
- The bad: the picture used in the game has glaring issue of being cut-out and not blend together. This issue also happens on the dialogue options.
So in summary, the concept is interesting, but need works on the presentation itself. Keep up the good work for next game.
Met the deadline, game 100% complete before deadline!
Waiting for comments :-)
Posting the game later today, submitted to not miss the deadline!