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Hekate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality of the concept | #2 | 4.429 | 4.429 |
Fun/Enjoyable to play | #3 | 3.571 | 3.571 |
Deep scenario/Interest/Narrative quality | #3 | 3.714 | 3.714 |
Use of the restrictions | #3 | 4.000 | 4.000 |
Gaphics/atmosphere | #4 | 3.143 | 3.143 |
Music/Sounds/Voices | #4 | 3.143 | 3.143 |
Respect of the theme | #5 | 4.286 | 4.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Petite surprise entre le labyrinthe et l'introspection, simple et efficace, j'ai même cru avoir casser le jeu, mais même ça, c'était prévu ! Parfait pour finir cette série de découverte.
Merci beaucoup pour ton gentil commentaire!
To be 100% honest, when I saw the screenshots on the Jam page, I thought... "mmmh, no, I don't think this game is for me". It's true that in static pictures, the game looks a little bit "empty", without textures and very few 3d models around. BUT but but!!! That was BEFORE I started to play! The concept behind Hekate is very good and I enjoyed every minute spent in the game. It made me think a lot and I really liked your description of the au-dela, and the hidden criticsm of your current society, with social networks etc. And finally, when we play the games, the graphics are simple but neat: the feeling is very different of what we see in the screenshots! Everything looks more like a simulation, which is totally justified. Very well done, so! I'm impressed and I can only highly recommend everyone to try this little game to discover more.
Thank you for your honest comment!
Yes, the game looks empty - I guess even a nice animated gif preview wouldn't help much there. Players have to fill it with their thoughts. :) It makes me very happy that the game could convince you after you made that first step and gave it a chance!
Brilliant idea and a very interesting concept. I loved the choosing of the life settings and the pricing. I took my time wandering around to see all the questions and it took me a while to realise that some of the texts changed when approching from the other side (turn, baby ^^). Great, thought provoking and quite different experience.
Thank you for your feedback, Esmeralda!
Haha yeah, these two-sided texts ... it's funny getting such ideas just because of playing around with the tool. ;D
Nice job with this!
I like the wondering about the overworld. There's a bit of lack of environment here but I liked the idea. Your menu selection is so clean I like it a lot. I've never worked in 3D but I might for my next game-jam.
Feel free to check mine, have a good one!
Thank you, GlitchyDust! :)
Yes, the environment is rather boring and empty. I think I'll make it even more boring in the next iteration. ;D I'm not a 3D artist and never created a game in 3D before, but I'm interested in playing around with techniques. All but one 3D assets were created in engine, which was ok for this since I didn't want details. I can only recommend trying it, Unity can really be fun, if you like to try this engine, too.
i see! Don't get me wrong but the game is really god for a first 3D. I didn't try once in 3D. Good job!
A very interesting experience, I like the concept. I read "Sophie's World" many years ago and I think the game has its essence, very philosophical and mystical... very personal. The choice at the beginning of the different parameters is a success, it adds replayability to the experience.
Nice job!
Thank you very much! This kind of impression was what I was hoping for. And you motivated me to develop the game more to strengthen the replayability a bit more. :)
This is an unusual experience. A walking simulator in the corridors with strange and confusing texts. The part with the dark shape is all the more shifted as the game with the bubbles is fun. I'm not sure I've understood everything, but I had a great time wandering this maze to find most of the corridors and texts: I imagine that was the point, which is therefore perfectly successful ^ _ ^
Thank you for your nice comment, Yaz! There are some ideas behind this game and not all of them have been implemented. The technical realization itself was a maze and a-maz-ing for me and I might have gone lost in having fun with programming a bit, instead of creating gameplay elements that make sense. I wanted to leave it to the players what they think while or after playing, therefore the strange questions in the maze. I guess a very very loose inspiration for this was "Sofies World", a philosophical book by Jostein Gaarder. I hope players feel some emotions when experiencing this game, be it fun with the bubbles in the ball pit or being reflective in the rather quiet maze.