I just had a lot of fun with the demo.
I love the idea of the game to control the hero via the npc's. That's really something new (at least to me). The graphics are gorgeous, voiceacting is good, dialogs are fun - I'm looking forward to the full game.
Great job!
Esmeralda
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What a loveley game. I had a lot of fun with the back and forth between the hero and the narrator, messed up nearly all the dice rolls, was a desaster on the karaoke stage and got myself a nasty splinter. Next to the fun there is a touching story, interesting characters and well crafted dialogues. All wrapped up in a great atmosphere, chic graphics and a moody soundtrack.
Thank you for that little gem. :-)
This is a wonderful game.
I love your worldbuilding, your writing and your art is also kind of ok... ;-) (Drop-dead-beautiful!!!!)
There were so many occasiones were the writing made my smile, so many little animations made my jaw drop (I love the moving of the cloth when the characters turn) and you managed to create a fascinating detective story.
I wished I had a little more to do in solution/explanation phase of the case but for me you made that up by providing different endings.^^
Great job!
The cute drawing of the troll made my try your game.^^
It was fun trying all the different paths to see what untimely end was waiting for me.
I would have wished for a bit more surprise in the solutions - the sensible one was usually the one that kept me alive (the dark part of me found that a tiny bit dissapointing ;-) )
Same here, the Elder is just making some points...^^
After entering the lower deck of the ship, parts of the ship got ditributed all over the place, first I thought I caused an explosion ;-)
Nonetheless quite an achievement here, interaction with the other mermaids worked flawlessly. Keep up the good work.
Very cool game. I loved the aesthetics - going black and white was an excellent choice.
I was a bit lost with some of the puzzles, so I would have appreciated a bit more feedback than just a grunt ;-), but they were fun nonetheless. The fact that I got my training session in by walking the stairs a lot more often than it would have been necessary can be considered a bonus (or the righteous punishment for lack of thought ^^)
Now I want to know what excactly happened and why... Glad to read you will flesh out the story a bit.
I haven't read too much of Lovecraft, but I'd say you nailed the atmosphere perfectly. Of course I got killed in the end, so I guess I have to give it another go - but not right away, this would spoil the feel of the game. ^^
I liked the use of the library an exploring the cult and their symbols.
Really good game!
Thank you for your feedback, much appreciated.
You got some valid points there. The start of the game was something we discussed but couldn't fit in the flashlight scene at a later point of the story. And you are right about the character switches. The first switch is to illustrate that you can switch at all, so we felt it was necessary. Later in the game we had to change some puzzle chains to avoid dead ends and that rendered the second switch a bit pointless - but it still feels right to learn about the next goal as Scotty. Regarding the pills - we hadn't much time to fine tune the puzzles and to add more signposting, but if you show the pills to Karen she will tell you that Tim is the one who uses them.
A good spot...^^
Stunning art (I agree with the others, Dig all the way) combined with a well told version of a classic story. It is simply amazing what nuances the sole voice actor was able to produce!
The puzzles are a bit on the easy side, but still fun. I guess there was more planned - the good spot surely had a purpose in the original design - and I would be happy to play an extended version.
I love it that the prince learns and this is reflected by adding verbs to the ui or changes them. A truely novel idea! (at least new to me ;-) )
But I think I ran into a bug. The king said he gave me a chess piece (or pieces) but it isn't in the inventory (and there is still the (right) head I already gave to its owner, the (wrong) head vanished). Even after looking serveral times at the chess game (and recieving the piece in text and animation) there is nothing new in the inventory... (played the web version)
Edit: tried it a second time. Again I didn't get the chess pieces after winning. :(
but I liked the art and the story so far. An excellent game with a very clever gameplay-idea!