Thank you so much for playing and taking the time to give a "quick" ;-) review. We will indeed try to fix at least some of the issues. The pixel hunt wasn't meant as such, I hope we will find a way to address that.
Esmeralda
Creator of
Recent community posts
Well, it is short and I assume the story would be resolved in the missing finale. Would love to know why grandma sent the letter and why the town seems to be abandoned ;-) There is a bit of signposting for the puzzles so they are solvable, but they don't make much sense (in the game's world or otherwise). Why would the gate open like this or the sings in the park be connected to ...(spoiler)? The graphics and character animation are beautiful.
But a big step up since the last jam in my opinion.
What a beautiful game, great graphics. And I am so jealous of your incredible cast of voice actors. And a nice spooky story. Great work everyone.
I guess there was a bit more gameplay planned as some of the rooms serve no real purpose. And I would have wished for a puzzle here or there. But I know, time was short ;-)
This was fun. The story is interesting - but a bit weird and I'm not really sure how this dimensional shift happened, but in a short game you can't explain everything :-)
I love the cute graphics and the idea to represent the inventory with two hands. There is indeed a small hickup with the pathfinding, but nothing major. Well done, all!
Thank you for your feedback.
You are right, the game is very quiet. We didn't have time to search for more sfx or fitting music. And that is why there aren't many custom responses when trying stuff that isn't necessary. That is something we can and will address after the voting period. (as well as the bug with the funnel, thanks for pointing that out)
In regard of the right click - that is a conscious decision we made. We prefer the two button interface like in the Broken Sword games, to give additional info when looking at things.
A cute litte game with whimsical and charming graphics. Clever idea to put her on rollerskates.^^ The puzzles were not too hard but engaging enough to have good feeling after solving them. The music was fitting and the sound-effects made it lively.
A really solid entry, great work! And to think that this was your first game with Visionaire makes it even more impressive - you even tackled some scripting for the "thinking bubbles"! Kudos!
Your game truely lived up to the promise of beeing frustrating... I know it was by design, but having to start over and over again isn't something that brings me joy. (not a big fan of the old Sierra-style ;-) ) But I can't deny it fitted the theme. ^^
I managed to get to the end of the game (luckily there was a bug that made it possible to skip the random fishing), but most of the time it was just pure guesswork with no clues whatsoever. I know, wanting to show off your knowledge of other adventure games can be a strong urge, but it usually doesn't add anything to the enjoyment of a game. Make a game your own, not a nod to others.
You put a lot of puzzles and scenes in there. Kudos for that! I just think less but with more polish (signposting) would have been more.
A bit of music or soundeffects would have been nice. Adding voiceover was a nice idea. I whished you would have used some premade (licensed or free to use) graphics for the backgrounds - it was sometimes hard to make out what one was supposed to see.
This game has a wonderful atmosphere and great art! The story is dark but compelling.
I tried a few times to get to a "good" ending, but maybe I didn't manage to get all information or there is none? I'm not sure if the order in which you ask questions matter...
You did a great job creating this in your very first attempt with the engine, truely impressive! There are a few quirks here and there, but nothing that would lessen the enjoyment of playing the game.
I can't remember to have said anything along those lines... 😜
Thank you for the feedback. The sound was added last minute and needs some attention.
About speech bubble around the head - you mean the dialog options? Oh dear - that would require creating your own dialog system instead of using Visionaires default one. Nothing I would even begin to think about in a jam.
What a loveley game. I had a lot of fun with the back and forth between the hero and the narrator, messed up nearly all the dice rolls, was a desaster on the karaoke stage and got myself a nasty splinter. Next to the fun there is a touching story, interesting characters and well crafted dialogues. All wrapped up in a great atmosphere, chic graphics and a moody soundtrack.
Thank you for that little gem. :-)













