oh yes, it's possible to add that as an option.
I've been wanting to update that game for a while (music, soundeffects...) and keep pushing it aside. I'm trying to do it in the next weeks.
A cute litte game with whimsical and charming graphics. Clever idea to put her on rollerskates.^^ The puzzles were not too hard but engaging enough to have good feeling after solving them. The music was fitting and the sound-effects made it lively.
A really solid entry, great work! And to think that this was your first game with Visionaire makes it even more impressive - you even tackled some scripting for the "thinking bubbles"! Kudos!
Your game truely lived up to the promise of beeing frustrating... I know it was by design, but having to start over and over again isn't something that brings me joy. (not a big fan of the old Sierra-style ;-) ) But I can't deny it fitted the theme. ^^
I managed to get to the end of the game (luckily there was a bug that made it possible to skip the random fishing), but most of the time it was just pure guesswork with no clues whatsoever. I know, wanting to show off your knowledge of other adventure games can be a strong urge, but it usually doesn't add anything to the enjoyment of a game. Make a game your own, not a nod to others.
You put a lot of puzzles and scenes in there. Kudos for that! I just think less but with more polish (signposting) would have been more.
A bit of music or soundeffects would have been nice. Adding voiceover was a nice idea. I whished you would have used some premade (licensed or free to use) graphics for the backgrounds - it was sometimes hard to make out what one was supposed to see.
This game has a wonderful atmosphere and great art! The story is dark but compelling.
I tried a few times to get to a "good" ending, but maybe I didn't manage to get all information or there is none? I'm not sure if the order in which you ask questions matter...
You did a great job creating this in your very first attempt with the engine, truely impressive! There are a few quirks here and there, but nothing that would lessen the enjoyment of playing the game.
I can't remember to have said anything along those lines... 😜
Thank you for the feedback. The sound was added last minute and needs some attention.
About speech bubble around the head - you mean the dialog options? Oh dear - that would require creating your own dialog system instead of using Visionaires default one. Nothing I would even begin to think about in a jam.
What a loveley game. I had a lot of fun with the back and forth between the hero and the narrator, messed up nearly all the dice rolls, was a desaster on the karaoke stage and got myself a nasty splinter. Next to the fun there is a touching story, interesting characters and well crafted dialogues. All wrapped up in a great atmosphere, chic graphics and a moody soundtrack.
Thank you for that little gem. :-)
This is a wonderful game.
I love your worldbuilding, your writing and your art is also kind of ok... ;-) (Drop-dead-beautiful!!!!)
There were so many occasiones were the writing made my smile, so many little animations made my jaw drop (I love the moving of the cloth when the characters turn) and you managed to create a fascinating detective story.
I wished I had a little more to do in solution/explanation phase of the case but for me you made that up by providing different endings.^^
Great job!
The cute drawing of the troll made my try your game.^^
It was fun trying all the different paths to see what untimely end was waiting for me.
I would have wished for a bit more surprise in the solutions - the sensible one was usually the one that kept me alive (the dark part of me found that a tiny bit dissapointing ;-) )
Same here, the Elder is just making some points...^^
After entering the lower deck of the ship, parts of the ship got ditributed all over the place, first I thought I caused an explosion ;-)
Nonetheless quite an achievement here, interaction with the other mermaids worked flawlessly. Keep up the good work.