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Ninja Showdown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #197 | 3.750 | 3.750 |
Sound | #200 | 3.313 | 3.313 |
WOWIE! | #233 | 3.375 | 3.375 |
Creativity | #258 | 3.563 | 3.563 |
Fun | #264 | 3.313 | 3.313 |
Simplicity | #486 | 3.375 | 3.375 |
On Topic | #732 | 2.125 | 2.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I made the music. -Caxt
Credits
Caxt Nova & Edgars Skrabiņš
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Comments
Amazing 3d game they are difficult to make during game jam but you did it great !
Thank you for checking the game out, glad you enjoyed it! Much appreciated!
Extremely cool and original concept and nice movment too
Thank you for playing! Glad you enjoyed it! 🔥
Great game but mouse sensibility was soo high :)
Thank you! Sorry to hear about the mouse sensitivity; I've got an updated version of the game that allows you to select your mouse sensitivity in the menu, but I won't be able to upload it until after the review period of the game jam. If you're interested, come back in a few days and give it a try! Otherwise, thank you very much for playing!
It lagged a bit on my laptop and the mouse sensibility was too high. Cool game by the way. Well done!
Thank you! Sorry to hear about the mouse sensitivity; I've got an updated version of the game that allows you to select your mouse sensitivity in the menu, but I won't be able to upload it until after the review period of the game jam. If you're interested, come back in a few days and give it a try! Otherwise, thank you very much for playing!
The idea of the game is really neat and I actually enjoyed playing it. It could use a little more polish but that’s true for all game jam games😅
Thanks for checking it out! I usually do week-long game jams, this is my first 3-day jam. More time for polish would have been great, of course. Glad you enjoyed it!
I wish I could play this, but the mouse sensitivity is so high it's unplayable :/
From what I could see, the world looked very nice though!
Custom mouse sensitivity was the last feature on the chopping block that just didn't quite make it before the deadline. I've actually gone and added it in a local build, but unfortunately because this project is submitted as part of the game jam, it won't let me make additional uploads until after the review period is over. If you're willing to give it another shot, come back after the review period and you'll be able to play with a lower sensitivity 🙂Otherwise, thank you for checking out the game!
That sucks that you didn't manage to get it in by the submission deadline. I will definitely check out the update!
What an awesome world you created in such a short amount of time. However my favorite part of the game has to be "Let's get ready to NINJA!!!!!" in the music haha.
Also, thanks so much for checking out my game. Had to come check out yours and repay the favor :)
Of course! Thank you for playing, hope you enjoyed it!
The map is very cool!
I also liked the music a lot, but i sufferd a bit for the absence of a crosshair >.<
Thank you for checking out the game! The choice to not add a crosshair will be a point of contention amongst my friends for years to come, but I think it helps balance out the ranges of the abilities in a world where there wasn't time to make more dynamic shooting mechanics like bullet spread, camera shake, recoil, etc... But I can understand your feeling on the matter. Hope you enjoyed it nonetheless!
The world looks awesome, it was also pretty fun. The enemies can see you from anywhere though.
Thank you, glad you enjoyed it! It's true, they do have laser-vision. Enemy kunai will be stopped by geometry though, and all of the other enemy attacks have range limits built into them. With a few exceptions, you shouldn't have to deal with the attacks from enemies outside of your current area.
Amazing world building
Thank you! This is the largest game world I've made for a game jam before, done in the shortest time. I'm really happy with how it turned out! Props to Edgars for some great 3D models!
wowie
Thanks for playing!
I dont know if this was some problem with my specific pc but I couldnt do much because moving the mouse a few cm would rotate the view completly, I tried to set my pc sensitivity to low but it didnt help much
I also think the player´s attack should be more obvious, there not crosshair and the kunai (?) disappears almost immediately
Other than that though it seems like a pretty cool game, from what I could see it had quite the world to explore and I like the upgrade scripts
Thanks for checking it out! Sorry to hear about the sensitivity issue, a mouse-look sensitivity slider was the feature I just couldn't quite squeeze in at the last minute. Maybe I could have added a trail renderer to the kunai to make it a little more visible. Hard to fit everything you want into a 3 day period. Next time....!
I am very impressed by the fact that this game was made within 3 days. Fun concept and fun gameplay!
Also the music inside water is just insane. Nice detail here.
The graphics and effects look very cool!
I wished for custom sensitivity, cause this was a bit too high for my liking. But other than that good game!
Thank you!! Glad you enjoyed it! I started adding custom sensitivity in the last hour of the jam, but unfortunately ran out of time to get another build out and test and upload it. I hope people have a way to set sensitivity on your mice outside of the game...!
fighting the ninjas was my favorite part and the mechanics of picking up the scrolls was amazing
the ninjas were well made and some of the particle effects were a nice touch
Thanks for playing, glad you enjoyed it! Props to Edgars for all the great particle effects!
Very polished game considering it's made for a game jam!
I wish there was a curser for aiming in the middle of the screen.
And maybe a sound indication for hitting enemies.
The visuals are amazing
Otherwise, this was a treat, me and my permanent clone are gonna fight some ninjas, bye.
Thank you for playing! The decision not to add a crosshair will be a point of contention among my friends for years to come, I expect. I like the lack of crosshair for this for a few reasons... I feel like it balances the different attacks better, and focuses the gameplay around ninja-ing more than soldier-ing, if that makes sense. There is a sound indication for hitting enemies, but I agree, it is far too quiet. If only there was one more day....!!!