The visuals are great and I can tell you put a lot of work into the combat. Fun game!
Check out my game if you want :)
Criteria | Rank | Score* | Raw Score |
Fun | #183 | 3.563 | 3.563 |
WOWIE! | #250 | 3.313 | 3.313 |
Creativity | #260 | 3.500 | 3.500 |
Sound | #290 | 3.188 | 3.188 |
Simplicity | #462 | 3.438 | 3.438 |
Topic | #481 | 3.000 | 3.000 |
Visuals | #557 | 2.813 | 2.813 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
The visuals are great and I can tell you put a lot of work into the combat. Fun game!
Check out my game if you want :)
Good melee combat feel. Took too long to die and get to the feature of the game, death powering you up. Would have been interesting to have that choice play it safe or take a death get the timer and kill quickly.
The mechanics are there and it is fun to just run around killing things good work.
Not bad! Although severely less than it could be with bad camera controls (none) and the fact that it was remarkably easy (if it gets harder later on, it is too slow paced and didn't keep my interest long enough for me to get there). I think the mechanics are really cool, especially the dodge.
Wow, a really nice game! The combat feels so good, especially considering you only had three days. The skills are great and the movement is pretty nice. One thing I'd suggest is since the mouse is used to look around, you might want to just have omnidirectional movement to make it more smooth. This game has a lot of potential and I really enjoyed playing it. Great job!
Really enjoyed the game, IT'S AMAZING, the gameplay is engaging as you have to time your dodges, react to the enemies attack on time.
Really would like lo see a full release
Pretty good game concept. The visuals could do with some work, (although with only 3 days I don't think much more could be done). Music and SFX suited the game well. Good job.
Had a very good time playing. the core gameplay is very very good. the dash and fireball feel excellent
there's some bugs where waves wouldn't end and i'd have to restart completely.
the death mechanic makes the game worse imo, as the best way to use it is to wait until the end of a wave, let one enemy kill you and respawn at full health. and also if you die in the middle of a fight, you're just going to get shot to death while carrying the body. going all the way back to wave 1 is also frustrating.
in terms of gameplay, i'd definitely make the fireball go in the direction you're pointing as i constantly fired it off to the side. I reckon it should not recover unless you're hitting enemies as you can cheese fights by running away and fireballing, which is lame but effective.
great job :)
I didn't think of leaving the last enemy to kill you though, maybe i should've played with it more, but 3 days is a short about of time to find those issues and bugs :(
Also dropping the body while getting hit was made intentionally as the game should end somehow. you can counter it by using the double damage feature from being a spirit to quickly take down enemies that keep hitting you
ty anywayz
Nice game! Love the idea of getting stronger after you die! Fun graphics too :)
Leave a comment
Log in with itch.io to leave a comment.