The Game Is Cool And Simple! I Wish The Timer Was Kinda Like If It Runs Out You Have To Restart But Its Fun, Also Not To Brag But I Got A 45 Secound On The 4 One, Five Starts!! If You Can Check Out My Game.
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Quick Death's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Simplicity | #69 | 4.182 | 4.182 |
Topic | #226 | 3.623 | 3.623 |
Sound | #377 | 3.026 | 3.026 |
WOWIE! | #510 | 2.818 | 2.818 |
Fun | #526 | 2.818 | 2.818 |
Visuals | #566 | 2.753 | 2.753 |
Creativity | #649 | 2.662 | 2.662 |
Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I created it myself.
Credits
JokubasG
Comments
The glider allowed for some pretty interesting situations in this game. :) If I could suggest something, could you please make the camera follow the player faster? Sometimes when you fall down you just can't see where you'll land.
I loved the concept, glider controls are super smooth, and I also really liked the speedrun feel it has.
I also think that 5 hearts might be too much, it makes the game a little repetitive, so maybe either reduce the number of hearts or make the attempts differ slightly?
Overall a great game, congrats!
Cool concept and the gliding is nice. I would have loved to see another use for the glider, like avoiding certain zone the reach the red zone.
I think having 5 hearts is too much. Two or three would have been enough. Also, having a bit a random obstacles or procedural generation would have been nice. That way, at each run you must adapt.
Congrats for your entry!
Nice game! I really like the character design and gliding feature. :)
Gliding was unexpected but fun! Would be cool if levels changed slightly after each death.
Can you also try out mine? You said you wanted to play entries... https://vector-sky.itch.io/the-space-wanderer
The hand-gliding mechanic added depth to the platforming and the pixel art looked really nice! The goal wasn't necessarily failing it was more of a endpoint that you had to reach four times, maybe the level could have changed each time you play it, other than that the control felt good and the game looked really good!
I really liked your game, but it's a little bit too repetitive. Good job :)
It was really fun, and that is what I care about most. The simplicity made it super easy to confidentially jump in, and overall was a great experience. the gameplay is a bit repetitive, so maybe try to make a feature that will make each time different, like making a new ability every time you damage yourself (like the first time will be gliding, the second will be double jumping, etc.)
I like the simplicity of this game. Really like the hang gliding mechanic (I'm tired of double-jumps).
A simple idea to avoid repetition: If the player drops regularly some time-malus along his way, this will force to change path every time. Better: drop blocks on your way, it could blocks you but also create a better path.
Overall this is a great job.
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