One of the most creative games I've played from the jam!!! Funny and suitably weird, well done!
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Night at the Beastro's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #28 | 4.000 | 4.000 |
Visuals | #41 | 4.318 | 4.318 |
Fun | #63 | 3.909 | 3.909 |
WOWIE! | #114 | 3.682 | 3.682 |
Creativity | #119 | 3.864 | 3.864 |
Simplicity | #345 | 3.682 | 3.682 |
Topic | #618 | 2.636 | 2.636 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
We made it ourselves
Credits
ByteTale Studios
Comments
This game is super polished!!! At first I was enjoying it as a standard prepare-a-meal kinda game, but then the monsters started coming in and I had to start making some ethical decisions. That tied the game into the theme really well! I am now a murderer apparently.
Really great game overall, definitely deserves more reviews. :)
Thank you, glad you enjoyed it! We put pretty much the full 3 days in, even if we did burn a lot of planning time on rejected ideas xD
With feeding the humans to the monsters, we liked the idea that you could be quite tactical about it, and maybe grab ones who were leaving, or angry!
Thanks for playing, and we'd love more reviews (but most of us are to busy to do any rate-for-rate, oops!)
Fantastic artwork and presentation, and super polished for 72 hours! Feeding humans to the monsters was a really fun take on the Overcooked-esque gameplay. Like other people have said, having a timer or some sort of obvious win-state would really help with the pacing of the game, after a while it began to get repetitive. Also I tried to feed an egg to one of the monsters to see what would happen and got a fatal crash (I was playing on the recommended Windows version).
Nice work on this! Definitely seems like an idea that could be expanded on outside of a game jam.
Thank you very much! I'm glad you enjoyed my artwork!
The lack of pure win state was to make a stronger reference to 'Failure is Progress', as to keep the monster customers happy you would eventually trash the whole cafe, but we ran out of time to really make that obvious, which was a shame as we though the idea was really funny. I would have loved to make some epilogue art, but that's the way the cookie crumbles...
Oh no, that's kinda hilarious! Windows is mainly recommended to avoid a display issue with the web version we found with like, 5 minutes to go, apart from that I believe the builds are the same (but I'm not the person ask on that front!)
Thanks for playing and commenting, glad you enjoyed the game! (Also, snap! Saw your boxing game in the list and was laughing because we spent like an hour+ of planning time discussing a rigged boxing match game xD)
How did you make this all in 3 days!?! The animation is just great and I really love the gameplay. It's certainly a unique and entertaining entry. Honestly this game just feels perfect!
Thank you very much for your comment!
With a great deal of difficulty xD It did help that there were 3 of us splitting art, programming and music, but it was still a heck of a race! I'm glad that you like the animation, the weekend for me passed in a blur of 3-pose walk cycles...
I was aiming to create characters with appeal, and I'm glad that for you at least, I seem to have managed that - thanks again for your comment and for playing!
Huh, I wonder why people keep coming to a restaurant where only monsters ever leave? Great work on this game! The art and sound was real good, and the game itself was engaging too, and easy to understand. It did get repetitive after a while, just feeding humans to monsters over and over, and some sense of progress other than money earned would be nice - new food, new guests, something like that, but for a game made in 72 hours it's still very impressive, so good job!
Who knows, maybe the salad is extra good!
Thanks, really glad you enjoyed it! Makes my job extra worthwhile when people enjoy the art xD
Ah, one of the big ambitions was to have about 5 NPC and Monster variants, but in the end I completely ran out of time, even to just to make palette swaps or give the green sweater guys different hats! For the sake of game balance I'm not even sure we could have added more food, given we were more interested in balancing money vs furniture vs customer numbers.
Only having one level so, no matter what you would eventually run out of furniture was our main way of feeding into 'Failure is Progress' - you 'win' the game, but also the cafe is... gone!
Nevertheless, I'm really glad you enjoyed our game, and appreciate all the hard work the team put in! Thanks for commenting!
I loved this! I am also shocked that somehow I wasn't the only person to make a cooking game where you feed people to monsters. I played this for way longer than I originally planned. It would be nice to have a win state or increased difficult in a future version because I think I could have kept going indefinitely. The ratio of monsters to people makes it pretty easy to forget about everything else and just serve up the humans. Loved it! I hope to see more from you in the future.
Hahaha no way! (I'd check it out and rate-for-rate but because I'm not the primary developer I can't, boo!)
We made it all one level for "Failure is Progress", so you still 'win' because you are making customers happy (and the more who leave happy the higher your score is) but you still fail because, in the end, you have to feed all the customers and furniture to the monsters! We intended for it to be a funny, ironic ending, and I would have loved to seal the deal with some ending graphics, but we ran out of time for a full illustrated epilogue.
Glad you enjoyed it!
The gameplay was fun. I liked feeding humans to monsters.
Sound settings would be nice.
The first level went on for too long, I didn't finish it. It would be nice if there was some indicator to show how long there was left in the level like a timer or set number of customers to serve. There was also a glitch where customers got stuck in the doorway.
Graphics are good, and the music was enjoyable. Great work for 72 hours.
Glad you enjoyed our game!
The game actually only has one level, it was to fit with "Failure is Progress" - as even though you make customers happy, you have to either trash the restaurant by losing all the furniture, or feed your human customers to the monsters. As the artist, I wasn't involved in play testing because I was so busy (and run a mac xD) but I did hear the playtime length could be quite variable depending on the monster spawn rate.
If you had made it to the end (by losing all the furniture), I believe the end screen would have given you a score based on how many happy customers you served - we had planned to have a second fail state you could reach by making too many customers angry but I believe that was scrapped (along with various bonuses like sound options and key mapping!)
Irregardless or the lumps and bumps, glad you enjoyed all of our work over this long weekend, thanks for commenting!
Love the graphics, gameplay, music, etc. It reminds me of the old flash games (that one with a penguin in a restaurant)... the only issue is the screen, my monitor is 16:10 and even with fulscreen the game doesnt fit well.
Nice art and fun gameplay. Similar to one game I played when I was a kid - Snowy: Lunch Rush.
I was hoping I could feed the fish monster humans but I don't think I was able to lol. Not sure how it fits the failure is progress theme but it was enjoyable and quite fun all the same, good crunch/game juice.
Can't figure out how to give a normal ingredient to a customer, is it E? The ingredient won't get out of my inventory
Ah-ha! I think I see the problem.
I understood that I needed to "use" Q, but I thought I was supposed to use it the same way you "use" E - a single press. If I need to "hold" Q, then that's the problem. I didn't catch that in the instructions and nothing in the game visually clued me in on that being the desired action.
Thank you!
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