neat game! the slingshot mechanic felt very unique and the music was on point. it was a bit too difficult for me though, and an in-game tutorial would be tops. great job creating something interesting and original!
Play game
VIR US's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Topic | #42 | 3.718 | 3.718 |
Creativity | #58 | 3.744 | 3.744 |
Sound | #102 | 3.205 | 3.205 |
Visuals | #146 | 3.051 | 3.051 |
WOWIE! (Overall) | #169 | 2.872 | 2.872 |
Fun | #192 | 2.769 | 2.769 |
Simplicity | #227 | 2.846 | 2.846 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
cool game. the concept is interesting but can be a little hard to grasp. the slingshot movement and the overall gameplay is fun it felt a bit too hard when a bunch of enemies all spawned at once.
if you want to teach the player the game's rules inside the game maybe it would be good to introduce the mechanics one after the other. Maybe at first you start with one computer and only the CA. then after that you add the blue barriers and the AA and at last you introduce enemies and the DB. after that the game continues like it does in the current version
A very good title! I love the creativity of this game, Slinging Viruses at components is quite a unique idea. The visuals are quite nice as well. The game is kinda complex/confusing at first, but once you read the rules through it becomes clear. Overall a good game, well done! :)
A really interesting idea :3
If you polish some little things, it could be a better game
But, you made an excellent work :D
Ive never seen a game like this, I dont like the background grid, but over all its so polished game, I also couldnt even destroy 1 computer, hard for me :D
Neat idea, considerably hard to understand though, especially with the intimidating description followed by the TLDR -> it seems even with that I didn't understand what my objective was and how to reach it. Perhaps there might be a way to introduce the gameplay to the player over time in-game after the jam is complete, that way the gameplay becomes more interesting over time -and- they don't have to learn everything all at once. I had a similar problem in my game.
The core idea and slingshot movement were really good. It was a little hard to keep track of all those bugs at once (Maybe start with only one and give the player more of them over time, so they can get a hang of thecontrols). Still, the graphics were good and the music fitting. Great job on that one, I had a lot of fun playing!
Leave a comment
Log in with itch.io to leave a comment.