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(+2)

Neat idea, considerably hard to understand though, especially with the intimidating description followed by the TLDR -> it seems even with that I didn't understand what my objective was and how to reach it. Perhaps there might be a way to introduce the gameplay to the player over time in-game after the jam is complete, that way the gameplay becomes more interesting over time -and- they don't have to learn everything all at once. I had a similar problem in my game.

(+1)

Yeah, that's definitely our game's biggest issue. We tried something complex but didn't spend any time on a tutorial. :/