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Multi-Bots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #57 | 3.455 | 3.455 |
Technical Implementation | #100 | 2.818 | 2.818 |
Overall | #106 | 2.782 | 2.782 |
Theme/Limitation | #118 | 2.727 | 2.727 |
Music/Sound | #123 | 2.455 | 2.455 |
Fun/Design | #136 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
The corpses can be used to either get more time but less speed, or more speed but less time.
Team Size
Solo (1)
Completeness
Complete Game
What tools did your team use to construct the game?
Unity
Which art and audio did you / your team NOT create?
Sound effects
Which diversifiers did you use, if any?
Who needs pixels, and Theme party.
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Comments
I liked the art and the creativity on using the theme/limitation. Would like for the player to be a little bit faster though. Congrats on the submission!
very nice art, was a bit confusing at first hehe
Nice game and interesting concept, the art is also nice. Maybe a bigger map could make the more deep in strategy and less based on luck.
I would be glad if you tried and rated my entry too!
Interesting concept.
I played a few rounds and got a high score of 17. In the end, my score really depended on how closely the RNG placed bushes together. Sometimes I could get 5 or 6 in one explosion, and other times I was lucky to get 3. In the game that I got 17 I didn't need to harvest my corpses at all.
I think a much bigger map is one way you could improve this. That would make the mechanic of harvesting your corpses for time a bit more important, because then you would need the extra time to take long trips to find distant areas with lots of close bushes. And maybe some upgrades that you could collect to change the way your explosion works, so that your score could be dependent on a little more than RNG bush placement.
Cute game ! The art looks nice.
Not too sure about the bonus on using corpse. since the map is pretty small there's no real reason use them.
(also small typo on the tutorial button )
But It's a cool game & it looks neat ! keep going at it :)
Really cool idea, but I think it could better explored in a puzzle platformer instead of an arcade to get max score.
I also think you could use the explosion to move objects too, making it even more tactical.
the artstyle is cool , I love how simple and unique your game is...you did an excellent job! :D
interesting concept about using your corpse to power yourself up.
I assume that you collect the flags that are spawned in to get more score, but the destination flag sprite is the same as the score flag sprite, so it was quite confusing. (unless im tripping and there's no flags to collect)
nice art and cute game :)
I like the pixel minimalism. It's really clean and effective. I would have liked a moment after death to witness the fire take hold. Simple it works etc but not much to keep me playing for a long time. Interesting though
Love the aesthetic on this one, the low res pixel art and colors look great. Nice job!