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A jam submission

Isadora's EdgeView game page

An intense, high-skill action platformer!
Submitted by Shovel (@InboundShovel) — 55 minutes, 46 seconds before the deadline
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Isadora's Edge's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#104.4644.464
Overall#133.9863.986
Music/Sound#134.0714.071
Technical Implementation#163.8213.821
Theme/Limitation#303.7863.786
Fun/Design#373.7863.786

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
There is a major boss fight at the end of the level. Additionally, your attacks only successfully deal damage "on the edge". (In this case, meaning the tip of the sword's hitbox - like Marth from Smash Bros.)

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Godot

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted

Really amazing looking and feeling game you made. Only thing I'd have to say is the Plague attack is a little annoying to dodge. It feels like I'm getting hit not because of my lack of skill, but rather the game has decided that it's about time that I get hit. I could also just be really bad, so take it with a grain of salt. This is really impressive for working on your own

Submitted

Awesome game! Loved the art, looks like it must have just taken an enormous time to make and program all the different enemy AI and boss AI. The attacks the boss does from the background are really fantastic and add a whole new level of depth to the game, though I'd say those attacks might be a hair too fast.  Overall, fantastic work!

Submitted

Cool boss fight

Submitted(+1)

Is this your artwork? If it is, it is very well made. It might have been a good thing I died because I got to experience the death sequence which I enjoyed (I know, strange right) but it was a cool animation and the voice acting adds to it. I forgot to change my refresh rate so I played it on the super difficult mode but it seemed okay enough. :P Didn't like those darn bats or whatever they are...they refused to die! :( 

Developer

Yes, I made all the artwork myself! I really appreciate that comment because I'm pretty insecure about my pixel art skills, but I've been practicing a lot, so I'm glad it's paying off! :D
Thanks so much for playing my game and for the feedback! :)

(And yeah, probably the bats need a little less HP, lmao)

Submitted(+1)

Well done! Game was a lot of fun.  The enemy types were well executed and the A.I. was very well done.  I feel like with the enemy types you gave yourself all the tools needed to design some fun platforming but you probably could've done a little more with the actual level design to make it more fun.  Perhaps some tweaking post jam.  It was a lot of fun non-the less but I just feel like with the A.I. you've already built there is potential for a lot more.  The boss is definitely where this game shines and with the difficulty of the boss I think it was a wise choice to put a checkpoint just before the boss.  I think players would have lost patience quickly if there was lots of back tracking.  I was super impressed with alll the different boss cycles, and randomizing them was a nice touch.  Art was very nice and felt like it all fit together well in the game.  Also if you do any work on this game post jam I think this game absolutely screams for gamepad support. Solid work! 

Developer

Thank you for playing my game and for the feedback! I really appreciate it! :D
Yeah, I totally agree with you about the level design! I ended up spending the vast majority of my time programming the boss fight and doing the art for everything, and ended up not having that much time dedicated to building a fully built out level, so I ended up just making it a series of simple little encounters to make it feel a little fuller than /just/ a boss fight, but definitely the boss fight was the star of the show, haha!

I did set Godot's input mapping to support a gamepad - but I don't actually have on hooked up, so I didn't test the gamepad support! I'll definitely have to get one so I can check and see what's goin on with that setting, haha!

Viewing comments 25 to 21 of 25 · Next page · Last page