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A jam submission

ClipView game page

Switch to a parallel dimension and clip though walls in order to climb a tower stabilize reality.
Submitted by Syriph (@SyriphDev) — 1 hour, 38 minutes before the deadline
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Clip's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#93.7653.765
Overall#243.5883.588
Design#403.4713.471
Relevance To Theme#703.5293.529

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Awesome music! Fun mechanic!

Really awesome feeling at one point when I was quickly switching between dimensions!

Only negative: movement feels clunky

Submitted(+1)

Nice game :) I managed to finish it, I liked the music and the art. Great work!

Submitted(+1)

Nice art.  Interesting mechanic.

Submitted(+1)

I really had fun, and superb artstyle just makes it better. Couldn't get to the last platform so I'm a little sad I haven't seen the ending .

Submitted(+2)

Awesome graphics,  the "clip into wall to propel yourself up" and "you can't die, just lose progress" mechanic duo is so fun (but still needs more tuning),  so many puzzles can be made using it! 

P.S: For now it's pretty hard to fall down tho

Developer(+1)

Thanks. :)

Submitted(+2)

Gorgeous art but the core gameplay mechanics need more tuning. Also there was too many moments where I was just going in blind in the other realm which didn't feel good. Maybe some limited affordance on what's on the other side somehow? 

Developer(+1)

Thanks. Yeah we were toying with an idea around having the other dimensions glitch into the other dimension every so often, but never got time to implement anything. 

Submitted(+1)

Really good game and must have been hard to make the game and the visuals were very pleasing, really good puzzle platformer!

Developer

Thank you!

Submitted(+2)

Yeeting myself by clipping into the wall was fun

Never thought that clipping would be used as a legit mechanic but it works

Submitted(+2)

This was AWESOME!!!! I really enjoyed examining both dimensions and trying to figure out how to advance, and I think a game like this that was on a larger scale (perhaps more exploration and platforming puzzles, and less trial-and-error) would be a lot of fun to play. Something about using the dimension-switching and clipping momentum was addicting-- I even found myself just using the clipping mechanic one segment over and over again, even though I knew it wasn't the right way, just to test out the mechanic to see how high I could go. Not to mention the art / style, which I thought was a VERY nice inclusion. I like the little character. Overall one of my favorites so far in the competition.

Developer

I am glad you liked it so much!

Submitted(+1)

really a good innovation but you have to  make the level and game more tuned  . i did not  understand the game at the start . but if you make clarify the mechanics . it will be a  nice game


Developer

Yeah, we barely got to play test the levels as the dev took so long. Thanks for the feedback!