Hiya, took some stray notes as I was reading, these are those notes!
When I got to the squirrels vs bears part I said out loud "oh no it's roblox from hell!" (i know almost nothing about roblox aside from the fact that kids can make their own games and they are enormously popular. so it is probably nothing like roblox. but i thought it was funny)
The combo of the shared hallucination + using the party's highest stress on dream rolls is a great way to reinforce narrative in gameplay. Love to see it
The way you've presented the real/unreal in tandem is really funny (in the good way). example i am thinking of here is room 4 -- black text, drooling people, red text, the most beautiful thing ever. got a chuckle outta me. also "a squirrel watches on solemnly."
How do you envision the players talking down Agent X? It'd be neat to see a little more on them, their motivations, fears, something to leverage.
Stray thought, but after reading "Mines" in several of the modules, I had to readjust my brain every time I read MNEs, haha.
Cool stuff here! I could see it getting expanded into a bigger world, with more areas with more "games" and more tie-ins to the traumatic events of the society's past.
(also unrelated but I love the two snakes logo!)
Leave a comment
Log in with itch.io to leave a comment.