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You've got some great concepts in here! I also really like the grungy header treatment on the outside pages. The timeline is constructed well and the pitch functions as a solid one-shot starting point. I think there's some great implied history and the spy vibes are welcome in a typically blue-collar universe. I also dig the Hyper-Real encounters table - tying results to stress makes a lot of sense and there's a good variety in the entries.

Where I feel there could be improvement is partially in the writing of the locations and in some visual aspects. The 3x3 grid setup on the inside is a tad rigid, I think the typefaces chosen are a bit of a tonal mismatch with the writing, and a lot of encounters focus on violence without alternatives (although this is substantially helped by the respawning gimmick).  This all said, it's a solid module and there's plenty more potential to be squeezed out if you're looking to!