I'm liking the time mechanic, is something I've though about but couldn't see a way to make functional. I feel your aproach puts a ton of pressure on the warden, which is valid but makes me wonder if I could manage the irl stress.
I'm having some issues connecting the mining results with the exploration. Is drilling in the maze or the amphitheatre gonna give the same results? How are they carrying all this? Is it not affecting their traversal?
You already have an interesting mechanic so it feels wrong to ask for more, but it's something stopping me from wanting to run this right now.
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