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A jam submission

OverchargedView game page

Submitted by Florian Castel — 1 hour, 29 minutes before the deadline
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Overcharged's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.2734.273
How do you rate the game overall (you can consider fun, dev time, etc.)?#14.3644.364
How well does the game fit the themes?#24.9094.909
Audio#44.2734.273
Visuals#64.0914.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours

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Comments

Submitted(+1)

Really in the theme with an adapted audio! The last level really was the one convincing me thanks to its challenge.
Congrats for your entry!

Submitted (1 edit) (+1)

The most in-the-theme. You really used it into the gameplay. And also you created progressive levels to teach the mechanisms.

Arts match the type of the game.

Funny and clever, congratulations for your entry!

Submitted(+1)

Woow this entry is just great. I like the feel of it and gameplay is just soo simple and addictive. Unfortunately I was strugling too hard with one of lasted levels. It almost feel like bugged because I'm not able to overcome same obstacle twice (it's bottom pit wit up spikes, going from bottom) but maybe just reverse movement kicks in too fast.

Developer

Thank you. I'm glad you liked it!

I made it so you can only jump if you move towards a pit, and you always die if you run towards a spike. I was thinking it would allow for more puzzle potential since I can make a one-way path like that. Another comment mentioned that the last level was pretty hard. You can try to hold a direction against a wall to stop moving when the character is overcharged.

Submitted(+1)

Cool puzzles for the jumping mechanic. The challenge curve was good, holding against a wall definitely helps a lot with timing and positioning.

Submitted(+2)

The visuals and audio work well for the game, and the theme is spot-on in my opinion. The level progression is really good until the level where you have to switch a lot of directions fast, I tried this one about a dozen times before I got frustrated and gave up. I think you could tweak the controls a little bit so that you don't have to time it for when you're exactly on the square, it would make it a little easier to play at the higher speeds without sacrificing too much.

Developer (1 edit)

Thank you for playing! I always have comments saying some of my levels are too hard. 😅 

I know that the last level is a little bit trickier than the rest, but I made it so that you can hold a direction towards the walls on almost every turn when the character gets overcharged, so you can play as slowly as you want.

If you don't want to play it slow, there is still an input buffer, so you can press the button one square early and it should still register the input. You don't have to be exactly on the square you want to turn on.

(+1)

really enjoyed it, fast die, fast retry, easy to read. congrats again

Submitted(+1)

This game really captures the "too much power" aspect of the theme, running around with the limited control was challenging, and combining it with the puzzle genre worked out great

Submitted(+1)

Some great level design from you! This is a very nice idea and I had fun playing that last level

Submitted(+1)

Joyous little game with a cute character. I liked how energy level effected to music.