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Tale of Storm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #7 | 3.750 | 3.750 |
Visuals | #9 | 3.625 | 3.625 |
How well does the game fit the themes? | #9 | 3.750 | 3.750 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #10 | 3.500 | 3.500 |
Audio | #12 | 3.000 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 people - longest around 9 hours
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Comments
That was fun to play! The difficulty level felt just right. That soundtrack suits great with the intense situation of the game. The thing what gave me couple of grey hair was the aiming system. It would felt more natural if the bullets were shot to the direction of the cursor. It took me a time to learn how to shoot and not die when shooting wrong direction :D After couple of trying it started to feel more comfortable. When attacking with surge it would be great if that sprite could have animation so it doesn't look so static. Great game overall!! Keep up to make games together :)!
Cool roguelike! I like the enemy variations. I found the shooting a little hard to control, it felt like I would dodge and then shoot in the wrong direction, then have to re-dodge, then run away cause they were too close haha. I hope you guys keep making games together, I'd love to see what you come up with as you practice more!
Nice little game. Graphics a bit too raw. Nice music !
With just a few SFX, the game would have much more ambiance and juice.
Not too difficult (and that's great for a gamejam)
Thanks! It's true graphics is little rushed and it would use little more care. I'm thinking of adding sounds post jam.
Very impressive game! I think a few sound effects can go a long way. I actually played this game multiple times now
Thank you! Some extra sounds would be nice as you mention :)