Much better! You fixed it :)
Sturmjager
Creator of
Recent community posts
The vibe of this game is great! Of course, you know about the collider issues breaking the game already.
I think you are just a little practice away from a solid Trijam entry. You already have a good development process to be able to put this together within the three hours. Tasks like picking the right type of collider shape, camera sizing, physics tweaks,.. they all become so much faster and easier the more you do them. If you keep iterating through your process, you're going to have great Trijam games (and others) really soon.
I loved the witch cackle timing :D
I really enjoyed playing this! The slowing fields mixed with the visuals is a great mechanic. Once I got around 100 points it started getting really hard to kill the bad guys and I didn't make it much further. I think the strength of the shots needs to go up a little higher with each level to help the balance a bit.
The graphics work well for the theme, and the audio helped add to the experience without becoming annoying or repetitive. You did a fantastic job putting this all together in the three hours.
Hahaha I'm so happy you made another! It was cool to see it pop up.
Good adaptation of the previous game, it feels like a solid sequel with the extra bomb mechanics and the slimes. You could have a full game and each of these mini-games as a world or level :)
I noticed that some platforms allow you to triple jump, and some only allow you to double jump: was that by design?
My one wish is that spacebar was jump, and maybe "up" for slime instead of "down".
Epic game :D
I won! I love the graphics, you never disappoint!
The movement feels good, the UI is easy to read. The health bars for the characters is a good touch, almost necessary in a game like this. The animations are crisp.
[SPOILERS]
It actually gets easier the longer you play, because of the enemies spawning from the flags that you are destroying. I was able to stack attack power, get the heal ability, and then I was golden. Once my attack could one-shot most of the enemies, I just ran around and killed the flags.
One thing: It would be nice if the upgrade selection screen could be done with keyboard - your gameplay controls require two hands on the keyboard, and switching to the mouse to click the upgrades, and then having to switch back quickly to keyboard controls killed me several times at the beginning. Or, you could have a little time delay before switching back to the gameplay to give the player some time to get set again.
Over all great game. You did a ton in the time you used. Glad to see you back again this week!






















