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TIMEWARP's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #5 | 3.578 | 4.000 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #7 | 3.130 | 3.500 |
| Audio | #7 | 3.354 | 3.750 |
| Visuals | #7 | 3.354 | 3.750 |
| Overall | #9 | 3.041 | 3.400 |
| How well does the game fit the themes? | #17 | 1.789 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
1 person - 3 hours.
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Comments
My favorite of the jam, so cool with the background! Is it a shader? how did you do it>
Thanks! This was made in scratch, so i could not use any shaders. Its basically a bunch of gradient circles stacked onto each other. The pattern is just a bunch of sine waves.
I didn't understand why I was shooting slowly some of the time... and then I read the instructions. That'll teach me to ignore the instructions! 🤦
I really enjoyed playing this! The slowing fields mixed with the visuals is a great mechanic. Once I got around 100 points it started getting really hard to kill the bad guys and I didn't make it much further. I think the strength of the shots needs to go up a little higher with each level to help the balance a bit.
The graphics work well for the theme, and the audio helped add to the experience without becoming annoying or repetitive. You did a fantastic job putting this all together in the three hours.
God job. It's interesting idea, but it don't work correctly, sometimes in the black zones time still goes by quickly, sometimes in the white zones time suddenly slows down. Did you made this mechanic by Perlin Noise?
Thanks! I know about that bug, but i have no idea what causes it or how to fix it. The background isn't perlin noise, it's just a bunch of sine waves stacked onto each other.