Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

TIMEWARPView game page

A Twin Stick Shooter where Time goes at different speeds.
Submitted by -kippie- — 40 minutes, 23 seconds before the deadline
Add to collection

Play game

TIMEWARP's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#53.5784.000
How do you rate the game overall (you can consider fun, dev time, etc.)?#73.1303.500
Audio#73.3543.750
Visuals#73.3543.750
Overall#93.0413.400
How well does the game fit the themes?#171.7892.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
1 person - 3 hours.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

My favorite of the jam, so cool with the background! Is it a shader? how did you do it>

Developer

Thanks! This was made in scratch, so i could not use any shaders. Its basically a bunch of gradient circles stacked onto each other. The pattern is just a bunch of sine waves.

Submitted

I didn't understand why I was shooting slowly some of the time... and then I read the instructions. That'll teach me to ignore the instructions! 🤦

Submitted

I really enjoyed playing this! The slowing fields mixed with the visuals is a great mechanic. Once I got around 100 points it started getting really hard to kill the bad guys and I didn't make it much further. I think the strength of the shots needs to go up a little higher with each level to help the balance a bit. 

The graphics work well for the theme, and the audio helped add to the experience without becoming annoying or repetitive. You did a fantastic job putting this all together in the three hours. 

Submitted

God job. It's interesting idea, but it don't work correctly, sometimes in the black zones time still goes by quickly, sometimes in the white zones time suddenly slows down. Did you made this mechanic by Perlin Noise?

Developer

Thanks! I know about that bug, but i have no idea what causes it or how to fix it. The background isn't perlin noise, it's just a bunch of sine waves stacked onto each other.