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Power Surge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #1 | 4.700 | 4.700 |
Audio | #3 | 4.400 | 4.400 |
How well does the game fit the themes? | #4 | 4.300 | 4.300 |
Gameplay | #5 | 3.800 | 3.800 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #9 | 3.600 | 3.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Team of two... too many hours! (About 6 each).
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Comments
This is just sick! I like the overall mood and gameplay. I'm strugling quite a lot with 3rd level.
The last level was the best one since I really needed to study the pattern to learn how to move. I enjoyed the audio and particle effects and the transition at the end to the credits was smooth! I had some issues with low FPS though, unsure why.
What a scary experience :O ! I liked the stylish color scheme and color coding was crystal clear. Great using of AI art! Simple and cool! That's nice that you used time and effort to make the overall experience pleasant and polished. I see a lot of potential to make a longer game with this idea and mechanics by adding story and more levels. Great job :)!
Fun game with a solid aesthetic. The timings of the eye lasers were well timed to mess with the player.
Woah very neat little game! Feels like a really good proof of concept but still very polished even with some extra time! I really like how the barrier shadows showed where the safe spots were, I wish the levels without the barriers had something similar to telegraph where the lasers would go but that's more of a nitpick than anything else that could be ironed out with a little more time!
Spectacular! The last level felt really epic. The sound, music and vísuals where really, really good
Very nice graphics and effects, even the sound is nice.
A bit difficult for me past the second level :)
(Did you make all the art, or should you ive credits?)