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A jam submission

Heavy Sword HeroView game page

Upgrade your sword and swing it to survive in the wood!
Submitted by Blukulele (@Blukulele) — 13 hours, 22 minutes before the deadline
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Heavy Sword Hero's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#14.5564.556
Gameplay#43.8893.889
How much do you enjoy the game overall?#44.1114.111
Overall#44.1334.133
How well does the game fit the themes?#64.3334.333
Audio#63.7783.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3h (Code & UI : 2h20, Art : 30 min, Post Process &Sound : 10 min)

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Comments

Submitted(+1)

Awesome game! The gameplay is simple yet very fun and makes it challenging, and being able to choose between upgrading the sword size or damage allows you to freely balance them like you want. Also the visuals and music are awesome, and you even had time to make such animations! Can't believe all this was done in just 3 hours, well done!

Developer

Thanks a lot <3 <3 <3 !

All the animation come from DOTween plug-in for Unity(http://dotween.demigiant.com/), which allows you to create simple yet satisfying animations with only one line of code!
It saves a lot of time and add a lot of juiciness to your game!
It also apply to colors, so I only used it for the enemy projectile for example!

And just to be clear, I did not create the music, I only downloaded it from envato https://elements.envato.com/audio


I wrote an article about some tools I use a lot in Unity in my jam (5 min reads) :
https://blukulele.itch.io/vectorial-rush/devlog/270414/polish-while-saving-time-...

Submitted

Very good and polished. Great Job!

Submitted

That a really good game, well finished and very fun, nicely done!

Submitted(+2)

This game motivated me to also participate in this Trijam.

Developer

Whaou that's amazing 😍
I'm really happy to see that my small game gave you the motivation to participate, your game was really cool,  bravo!

Submitted(+1)

Really nice feeling and looking game, Simple yet pretty elegant. I found the gameplay kind of like, either there was no urgency, or I was being totally mobbed.

Developer

Hi!
Thanks a lot for your feedback!
You're right, in 3h I didn't have time to balance the game...so the level design is kind of random 😅
I just wanted something slow at start for the tutorial so that player can understand how to play.
Then I just increased monster number per waves in order to increase the pressure, the difficulty and the feeling of urgency...

Submitted

Good gamefeel! 

Submitted(+1)

Nicely done!   I like the aesthetic!

(+1)

cooooool

Developer

I'm glad you like it <3 !

(+2)

very fun!

Developer

I'm glad look like this little 2D game <3