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A jam submission

Too big to be called a Sword - Trijam #166View game page

Every enemy you kill makes your sword grow. Survive as long as you can.
Submitted by victordelannoy — 1 day, 43 minutes before the deadline
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Too big to be called a Sword - Trijam #166's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#53.8463.846
How much do you enjoy the game overall?#83.6923.692
How well does the game fit the themes?#94.2314.231
Overall#173.0623.062
Visuals#232.4622.462
Audio#351.0771.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3.5 hours

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Comments

Submitted

Cool idea! I liked how the upgrades were a compromise between killing more enemies and it being harder not to touch the purple squares. The spawning sometimes felt a bit unfair and sometimes I wasn't exactly sure what killed me. The zooming out on getting an upgrade was nice.

Overall a pretty good game for a short time frame :)

Submitted

Cool game ! We had kind of the same concept idea!
Love the death animation on enemies and their blood trail!
It's a nice idea to add those pink squares, it add a lot of challenge, gg!

Submitted

Very fun game! The gameplay is very unique and challenging, it feels so satisfying to just smash away all the enemies when your sword gets longer. Good!

Submitted(+1)

Like this concept ! 
Upgrading weapon makes difficult to avoid purple square. It' not advantage, but if not do that we are killed by yellow square.  This tactics is so interesting : )

Submitted(+1)

Love how the challenge really change the more you progress in the game, from a survival vibe to some kind of agility game. It's great

Submitted(+1)

I really like this. I like how your strongest thing becomes your weakness, and how the enemies fly away after being hit, and the zooming too!

Submitted(+1)

At first I was a bit confused about the purple blocks, since they didn't move - their purpose became obvious to me after a while ;)

Submitted (1 edit) (+1)

One of my favorites. It’s simple but addicting and challenging. Controls had the perfect amount of smoothness. Loved how the camera zoomed out as you progressed - a very clever way of showing your progress. There were times where either squares or enemies would spawn really close to me and it wasn’t fair, though considering the time period it’s to be expected and accepted.

Developer(+1)

Thank you for the feedback! I tried to fix the problem with the spawn being to close, but i couldn't get it to work in time.

Submitted(+1)

Fun game and great concept! Nice power fantasy ! 

Developer

Thank you!

Submitted(+1)

Weird little mechanic, I liked it! I got 84 seconds by constantly walking off the screen, I think around there it's just kind of random whether one of the purples spawn right on you. I really really really wanted to hit yellows but big sword was bad, fun game!

Submitted(+1)

really cool mechanic. nice game

Developer(+1)

Thanks cheese guy

Submitted(+1)

The feel works well ! It's fun to play.

The duality between :

- the fact to have a long sword is easier to touch yellow squares 

AND

- the fact it becomes harder to NOT touch purple ones 

is very interesting.

Congrats 

Developer

Thank you so much for playing!!