Thank you so much for playing our Cosmic Fishing game!
Blukulele
Creator of
Recent community posts
Super cool!
The idea is smart and really well executed!
My best attempt so far is level 13, I couldn’t make it further, but I’ve seen enough to say this game has great potential!
I'd love to have more tools to influence luck, like chopping down trees to create new paths for the orcs (and eventually get some wood in return), placing different kinds of traps, destroying one of our house to gain resources, etc.
Also, being able to place certain elements ourselves, like the portal trap, would open up some really clever strategies!
Overall, I’m very curious to see where this game goes. It’s pretty tough right now, maybe there’s something I haven’t fully figured out yet, but watching orcs fall is already super satisfying, and I love how the pace speeds up when no trap can stop them!
Really looking forward to seeing more!
Thanks a lot for taking the time to play my game!
About the jump power limit, I’m not sure... I really like that if you master the game, you can solve most of the level with just one jump. It feels satisfying to me!
But on the other hand, maybe you're right and it’s a bit too simple right now, haha!
Thanks a lot for your detail feedback, I’m really happy you liked the screen animation, that’s what I spent the most time on!
Impressive for a first game!
My early ones didn’t look like this at all!
The mood of the game is really great, and I love the movement of the spaceship.
I really like your take on the shooting mechanic, where you're slowed down when firing—it stops you from just holding the button for the whole game!
The shooting upgrade feels a bit too strong compared to the others, but considering you made this in just 5 days, that’s really impressive!
Keep it up 🔥
Nice!!
This entry is really juicy!
We can feel that you didn't have time to complete your whole idea, but it is a promising start, I will follow you game closely!
Didn't understood at first that we could avoid enemies attacks so I failed miserably my first run.
I would love to earn dices after killing an enemy in order to feel my power increasing or maybe a healing dice to help me recover after a tough battle!
Those dices could improve battle strategy because right now, I only spam my space bar and my mouse right click to avoid attacks.
Anyway, a huge gg for your game, I can't wait to see what you will do next !
Thanks a lot <3 <3 <3 !
All the animation come from DOTween plug-in for Unity(http://dotween.demigiant.com/), which allows you to create simple yet satisfying animations with only one line of code!
It saves a lot of time and add a lot of juiciness to your game!
It also apply to colors, so I only used it for the enemy projectile for example!
And just to be clear, I did not create the music, I only downloaded it from envato https://elements.envato.com/audio
I wrote an article about some tools I use a lot in Unity in my jam (5 min reads) :
https://blukulele.itch.io/vectorial-rush/devlog/270414/polish-while-saving-time-...
Hi!
Thanks a lot for your feedback!
You're right, in 3h I didn't have time to balance the game...so the level design is kind of random 😅
I just wanted something slow at start for the tutorial so that player can understand how to play.
Then I just increased monster number per waves in order to increase the pressure, the difficulty and the feeling of urgency...












