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A jam submission

Ore from the Age of GodsView game page

A connect 3 puzzler with tycoon mechanics, staring the gensokyo minecrafter.
Submitted by Iced_Lemon (@Iced_Lemon_Draw), lapspider45 (@lapspider45) — 3 hours, 22 minutes before the deadline
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Ore from the Age of Gods's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.0964.096
Overall#24.1354.135
Visuals#64.1924.192
Use of Theme#73.8463.846
Challenge#73.6733.673
Concept#83.8853.885
Music#103.4623.462
Story/Writing#123.0773.077

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Iced_Lemon, lapspider45, ThatOneUnkownPebble, Quariumarts

Streamable

Yes

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Comments

Submitted(+2)

Every jam has that handful of super polished entries, but this is one of those times that I would be surprised if it didn't win best overall game. Everything in this is so well done that I don't really have much to say, very quality and satisfying game.

Submitted(+2)

incredible art and cool mixup of the match-three style

i found that the best strategy was to cap the thing that makes more enemies and repeatedly throw myself into them because otherwise it takes a long time

no idea why more types of gems started showing up eventually but it made it much harder to get cool combos

Submitted(+2)

I think this game is great, it's engaging and fun. But I frequently find myself being slapped by the enemies because I cannot see their threat radius. The regular tiles and the threat range look exactly the same to me because I can only see in grayscale

If this has been fixed in the balance patch, awesome! But I figured I'd bring it up just in case

(+2)

It's quite fun to play, and a worthy procrastination from homework. I do wish that there was a keyboard control option, though. Mouse control worked well enough, but a keyboard option would also be nice as it gets a bit hairy with trackpad. Also, the red and purple gems are a bit hard to tell apart. These niggling details are my only troubles, and in no way got in the way of my enjoyment. The base game-play is really fun, and spotting absurdly large combos is always great. I could totally see this being expanded with more cards with unique effects. In any case, I'll surely play this a lot over the coming days.

Submitted(+3)

I have nothing to add, this is basically flawless! There is a lot of depth and polish in there for a jam game. The progression felt very well-balanced.

Fantastic job!

Submitted(+2)

wow. this one does not look like it was made in just 3 days, thats for sure. very impressive.

Submitted(+2)

This took much longer than I expected to play through, and it was wonderful the whole time. The rainbow gems double very well as the currency, the objective, and a tactical item to play off of. Getting bigger gems to drop was very endorphins. Not to mention nearly every aspect of the game being a polished experience. The main thing I would probably like is some indication of how well you did in the end- at least a display of the number of days taken to get the market.

I swear the game was really adamant about me ending up just one short of combos, or one gem short of purchases. The delightful stage music got me through these trying times.

(+2)

We have a winner (?

This is majestic, it's just so addictive that I felt I could play this for hours.
Dialogue, music, art, everything is nice on this one, maybe the only issue I see is on the introduction, with all the manga out there, one never knows where to start reading a 4 panel picture.
But other than that, way to go!

PS: I really liked Momo-chan, so seen her having her own game makes me happy.

Submitted(+2)

le funny candy crush :)

Developer (1 edit) (+4)

except we don't have the not funny microtransactions 

Submitted(+2)

Really cool one, it can be polished into full fledged game, won't even need to expand on anything but fixing things (not meet any bugs, but they always happen) or make things more effective (like making collect sound go up in pitch as combo progresses). Progression is nice, only thing I'd cound wish is more branching of progression, currently people can branch into getting more enemies and bounty with shields or keep it pure, increasing only gem power, moves and so on. Without that, game becomes a bit same after you see all upgrades. But really cool what happens on 12th day with Mikes jumping around, dropping big gems, gives boost to progression.

Will be honest, with artstyle of cutscenes in half of cases it's hard to see what's happening, but that's just question of choosen artist...

Definetely a candidate for a win

Submitted(+2)

I have played some games of this genre, but this is probably already my favorite.
I really like the progression system, and art and musics are great

(+4)

ok you will win.

Developer(+1)

Your bug reports here:

(1 edit)

it seems that after day 27 all the stuff on the board disappears

Developer

Yeah, I start to notice that it's a common problem that the game just stops after like 27- 28 days. I'll see what I can do.

Developer

It's fixed, I've updated all the builds

Submitted

Pressing escape instantly closed the game.

Developer

yeah, that was intended, will have to changed that in future development