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Battlefield of the Flower Threshold's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #11 | 3.722 | 3.722 |
Concept | #16 | 3.639 | 3.639 |
Music | #18 | 2.917 | 2.917 |
Gameplay | #18 | 3.194 | 3.194 |
Challenge | #18 | 3.111 | 3.111 |
Overall | #20 | 3.278 | 3.278 |
Visuals | #24 | 3.139 | 3.139 |
Story/Writing | #27 | 2.000 | 2.000 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Vinyis, noeticnightjar, cover art by @bumblerhizal
Streamable
Yes
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Comments
17 flowers! 17!!
I love killmode and the mode changing concept is very cooooool! The loop is also fun to play
i got into a loop where i was able to consistently both protect a flower and get into killmode sometimes but it seemed like they were going to keep spawning forever
cool concept to have a strong touhou like yuuka not have to worry about hp and just get annoyed
Quite neat but it needs more challenge.
I expected Yuuka to be pissed by faeries attacking their flowers and you trying your best to save them, not what I expected, but kinda neat, also thought on doom ost when she was pissed xD.
The shot is kinda simple, it could be improved, I lol'd when I figured the shadow only casted the umbrella xD
What would make this better is if Yuuka's gun fired like a machinegun. Please I really want this
I love the gunbrella, but you already knew that. I like the models of the fairies, and I like that this is totally canon to the other two Yuuka games
I didn't really think of clicking for each shot in kill mode as tedious before, but in retrospect, machine gunbrella is probably a better idea...
I'm glad you liked my simple little fairies (and rak is to thank for executing whatever AI wizardry actually makes them shoot and move around)
The Yuuka trilogy is now complete. This is a neat concept but could use some work. There are too many enemies to even keep a flower alive for more than 5 seconds. Either way it's really fun and quite polished too for a rak game.
Thank you! And yeah, adjusting fairy spawning was kind of where time ran out so I'm definitely planning to try changing some things like enemy balance and tutorial clarity based on all the comments and streamer gameplay.
Kind of sensory overload from the dense swarm of fairies and their intense spam. The slide feels nice and would play well into strategic jumping back and forth between points to defend. I love the idea of Yuuka losing her "patience" and going rampage mode.
very funny rate 10 on newsground
Most intense flower-watering experience ever amirite. But what can you do, fairies gonna fairy. Man, I wish I'm good enough at FPS's to have a valid take.
Who did this