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A jam submission

BackwardsView game page

Can you win without moving backwards?
Submitted by CDisco (@iivodn) — 3 hours, 45 minutes before the deadline

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Backwards's page


CriteriaRankScore*Raw Score
Sound / Music#202.7692.769

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you us any pre-existing assets in this game? If so which ones?
TextMesh Pro, Pixeltype (font), twitter logo sprite

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Really cool idea however I'm going to have to agree with refraction here as it was extremely slippery and I ended up stopping because of the easiness of running into spikes because you would move so much.  Overall a cool idea that could definetly be further developed!


Thanks for playing :D, the way you fall on the spikes was part of the game.  However, to stop falling on the spikes you have to click “S” to dash down once you collide with the portal.  Thanks again for playing and I will look forward to fix this issue because it wasn’t clear for many players <3.


Sorry for not being clear. I meant the ones that were going up and down in level 2 maybe? not entirely sure which one


Nice little effort dude, unfortunately the physics/stickyness kinda ruined it a bit for me, I kept getting stuck to the side of platforms,  I'm assuming you had no materials on there to make them slippery.  Got to about the 3rd or so stage, it was a bit of a nightmare getting through those teleporters without missing the platform :P

I'd love to see this fixed up in a future version, could be a really fun game!  Also, go in to your page settings and set the embedded size to the automatic setting, for some reason the default cuts off half the screen and you can't maximize the game either then! (I had the same issue xD)


Thanks for the information :D I will try to fix every issue soon.

I just didn’t have the time because I’m a university student. <3


I am a little bit stuck in level 3. i cant see when to jump in the game.

  • graphics look good.
  • character is oddly 'slippery' given the limited movement
  • musix/sfx worked well with the game
  • jump feels floaty
  • hitbox on the spikes feels to big (normally they are slightly smaller then the mesh to give some grace space on the hits)