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A jam submission

Ody Mos (+18)View game page

A lewd physic-based 3D puzzle game.
Submitted by Malerouille (@malerouille) — 7 hours, 54 minutes before the deadline
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Ody Mos (+18)'s itch.io page

Results

CriteriaRankScore*Raw Score
Play#14.2144.214
Harmony#14.0364.036
Novelty#14.6434.643
Horny#14.5004.500
Overall#13.7223.722
Aesthetic#24.5004.500
Sound#43.7143.714
Narrative#73.5363.536
Kink#103.1793.179
Stealth#351.1791.179

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+2)

Okay. Okay. I really love this. I think it's really charming and I love how colorful the art style is and how cozy the ost is. I wish i were better at this physics based gameplay but it really well done!

Submitted(+2)

*shaking my fist at the concept of physics*

wow. fantastic gameplay, and extremely polished

learning how hard it is to move in 3d using a 2d interface

just an incredible game all around

Submitted(+2)

Was really impressed when you first posted the rag-doll concept so early. It was really cool seeing how fleshed-out you made it by the end. I did not expect the amount of art, characters, and levels you had at the end! Really amazing job!! I got a bit stuck at some parts, but I know I could get through it eventually if I kept trying. Loved this one! 😻

Developer(+2)

Thank youuuu! I sold my soul for this one X'D

(+2)

This game have everything, is sexy, puzzling, in no way boring, and very specially, the story is lovely. I really want more of those two. In reality, I can feel like if there is a secret ending telling more about the story.

Submitted(+2)

Very novel gameplay!

Surprisingly large amount of content as well, especially considering you used both 2D and 3D assets. There's a really strong and consistent style across the game from the levels and 3D characters, the 2D scenes, and the UI as well which is impressive/well thought out!

Submitted(+1)

Octodad but sexy, I loved it! Super cute art style, overall well rounded experience with way more levels that you'd expect to see in a one month game jam. It's a bit hard to attach the limbs sometimes, though that's also somewhat part of the fun. Very nice!

Submitted(+1)

Absolutely ridiculous volume of content for a month-long game and I haven't even seen the last three levels. It's got fully illustrated story segments, detailed character models, and gorgeously varied environments. Very cool art style. I'm extremely impressed.

The gameplay is innovative and clever, but a little too demanding. The clear times require a lot of luck and full mastery of the controls. You can try giving the levels an action limit instead as an alternative to the time limit to make them less stressful and more strategic. Some of what I think of as the more fun levels suffer from demanding perfection in a very imprecise game environment. More generosity with insertions would also benefit the controls, most levels are 1 minute of positioning myself at the dildo and another 3 minutes of trying to get it in. While this could be called part of the game, it feels too punishing for players who feel like they've reached the objective and don't understand why the game doesn't think they've cleared the level. If precise insertion is part of the game, then I would like to see some sort of closeup window open when you're near the target, so you can "thread the needle" with a better degree of control.

Additional mouse controls and visual feedback could be added to help the player be accurate. Right click might spin the camera without moving any stray body parts. Scroll wheel or the middle button could be be used to cycle through different characters or even specific body parts to reduce confusion. Quite often the circle that's supposed to show if you can attach is hidden by the terrain. Perhaps there can be a small icon at the bottom of the screen that tells you which body part you've grabbed and if you've dragged it to an attachable spot. There can even be something to indicate your proximity to what the game considers to be the target.

The vase and lasers levels have very fun setups, but could use some sort of an easier but more time consuming route to help players who are struggling. The level 10 gloryhole has proven to be completely beyond my skill and no matter how many hearts appeared from any character combination, the level was not considered done.

The music fits the tone of the game amazingly well and does a good job at diffusing any potential player frustration. Some small suction sounds for attaching and rubbery ones for not attaching might be fun and would clarify the action a bit if they play directionally.

I really liked this game. It's got a wonderful stylized atmosphere and an action driven story. I think that with some polish the gameplay can be very fun and any small imperfections will easily be forgotten in light of how innovative it is. I'm still astonished that you've finished 14 levels with unique 3D areas AND story illustrations AND 3D character models in addition to making a game that couldn't have been easy to code. Crazy stuff.

Developer(+1)

Thank you deeply for your amazing feedback! I spent some times analysing it to improve the game X) You're amazing!!

Submitted(+1)

this is an INSANE game, i can't believe this exists and that it's as fun as it is...! the gameplay is surprisingly gripping - i definitely played for longer than i thought i would. watching the doofy movements of the character was fun even on its own. the aesthetics are more than delightful, and the cutscenes in between levels are fun to read. this is a concept i would never ever think of for a nsfw game but it works so well. i also adore ody's model. incredible work!

HostSubmitted(+2)

holy crap you are a genius.  i would never in a million years have thought of "adversarial inverse kinematics" as a horny genre

absolute delight to play and completely ridiculous.  honestly impressed at the number of levels; for a jam game i often expect like one or two and that's it, but somehow you kept upping the ante here.  the closet is downright nuts.  i don't know how you did any of these in seconds, almost all of them took me 5 entire minutes

moving things in 3D space with 2D controls is hard, I think it might help if you could rotate the camera with the keyboard while dragging with the mouse?  or had some shortcut to drag along a surface maybe

Developer

Thank youuu OwO I was soooo excited to participate, I wanted to do this game jam for two years! And I got a little carried away

Thanks a lot for your feedback, I'll do my best for to improve everything :3

(+1)

it's good

Interesting!

The controls are horribly uncomfortable. It’s a huge pain to play, especially on harder levels. I wonder, if having fixed spots to put hands/feet might fix the issue? Not just anywhere on the collider (and as a result at an absolutely arbitrary point, including grabbing air for dear life), but only in certain spots.

As someone else noticed, level 5 is absurdly hard (before and after that the difficulty is balanced well).

I didn’t get what to do in Threesome level though (and nothing I did worked), I guess a better objective explanation would be much welcome.

I guess (for the future?) it might be fun to add joints (like ropes) too.

(+1)

The physics immediately got me, I am crying from giggles.  xD  It reminds me of that old QWOP game everyone was playing back in the day, except more phallic.

(+1)

 Malerouille always making incradible games with graet art and interesting gameplay.  One of best games for sure

(+1)

love it. simple style and great experience.

Submitted (1 edit) (+2)

if this isn't top 3 material idk what is.
10/10 art
im crying laughing

Developer(+1)

Thank you!!! I really wish people enjoyed it as much as I enjoy this February jam!!!

Submitted(+2)

Beautiful, chill and incredibly innovative.

I may be terrible at it but I love everything about this game

Developer

Thank youuu! I was terrible too apparently, people are already crushing my own records ^^'