Oh wow! This tech is really close to some saltation-style character movement I've been working on lately.
Glad I came across this inspiration, it works surprisingly well on a touch screen and is quite fun to play around with!
Is there any chance you'd be willing to directly share some bits of this godot project or otherwise chat about how you developed the physical spring movement? I'd love to ask you some questions or look into some coding if you'd have the energy.

