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Hopfel

15
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A member registered Jan 31, 2021 · View creator page →

Creator of

Recent community posts

A challenging and deep meta commentary on the vore community, nice \o/

I'm in love with the doalogue sounds <3 Gameplay/Menus have some kinks to iron out, but the concept seems novel and interesting. The visual style/corridors and enemies chasing you give me the Alien Isolation kinda creeps, amazing!

I like the retro style of the music and visuals, very appealing character sprites (also vore, nice)!

The groundwork (movement, background, threat) feels fun and works, as has already been said I think this game would have benefited a lof of additional obstacles instead of the the difficulting being purely reaction time. The tiger is so fast, first playthrough gave me a good jumpscare :D

I never thought I'd "aaaww" at a scene involving a big centipede god, very heartwarming and nicely narrated payoff at the end! Also really liked the card designs and playing the game felt very natural. Very charming!

Abdomem

The animation and style are super interesting (two frames, stretch and squash/bounce), also cool enemy design!

Could definitely use some more mechanics on the player side, like grenades/locomotion/etc.

The convergence at the end made me laugh out loud, just amazing. Really loved the sound design, very well put together!
(Couldn't really play it properly because my Z button is out of scope ]:)

Super impressive for the barebones API/tools being used, also very cute character! 

Gimme moar tools!! :D

Octodad but sexy, I loved it! Super cute art style, overall well rounded experience with way more levels that you'd expect to see in a one month game jam. It's a bit hard to attach the limbs sometimes, though that's also somewhat part of the fun. Very nice!

Thank you for the feedback, we'll be sure to make the movement system more responsive in future releases!

Thank you for playing our game and giving feedback! We'll be sure to include different graphics options in future releases so more people can play the game at higher framerates. We will also take a look into whether we're compensating for lag properly in our movement system, fps shouldn't normally affect jump height but apparently we've missed a spot.

Thank you very much for playing! This is because of the new Unreal Engine 5 Global illumination system, apparently it's "normal" to 100% the GPU even under normal load. We'll be sure to include graphics options in future releases, sorry about that!

Hello and thank you for playing our game and giving feedback! We're using the Early Access version of Unreal Engine 5 which comes with the new Lumen rendering system for realtime global illumination, apparently "it's normal" to 100% the GPU even if the game is running at high fps... We've made the basic mistake of not offering different graphics options at game start which would have made this playable for a lot more people, that will definitely be fixed in future versions.

Has some jank here and there, but very much loved the presentation. Very impressive amount of content for a jam game! I was very much entertained playing this! :D

Very cute and wholesome, I loved the artstyle! Super polished too, only thing that's missing is some satisfying plopp sound. :D

Unfortunately we didn't manage to add more plane variety (e.g. a predator plane that chases you), though we might in the future. Glad you enjoyed, thank you very much! :D