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Booba Tea's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horny | #9 | 3.591 | 3.591 |
Harmony | #11 | 3.227 | 3.227 |
Narrative | #11 | 3.136 | 3.136 |
Play | #13 | 3.227 | 3.227 |
Aesthetic | #13 | 3.682 | 3.682 |
Overall | #15 | 2.904 | 2.904 |
Sound | #18 | 2.818 | 2.818 |
Stealth | #21 | 1.909 | 1.909 |
Novelty | #21 | 2.636 | 2.636 |
Kink | #32 | 1.909 | 1.909 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I too would also fool around with someone who offered me my favorite drink. Felt like I was really there.
Cute! I will admit that I did not try every single dialog option--I didn't want to anger the barista more than I already had!--so I may have just been lucky to get it correct on the first try. The name tags on both characters were funny. I agree that some supplemental sound design would have been nice, but the music was pleasant anyway, and this game genre does not necessarily need it. I liked the character design of the barista and the art style of her portrait, and would have liked to see more.
Heck yeah, bubble tea!
This was short and sweet. The use of the your-character-here fox as the protagonist really made me smile. As a sort of experimental learning project, this is a very good effort.
What a wonderful first game. A very well designed point and click adventure. It has a nice flow with clearly defined interactive elements, smooth panning and scene transitions. The ending animation is excellent.
While all the art looks very nice, I would like to see it unified just a little bit more. Currently the 3 styles sort of compete with one another, though perhaps less so in the case of the ending animation which doesn't have anything else in the scene to contrast with it. Perhaps the barista should also have a 3D model to match the player and use the illustrated version as a portrait during dialogues instead?
Very impressive game given how many new techniques you had to learn on the go. Great work!
I wasn't actually able to find the last hint. Or, maybe I missed it? I did rather enjoy the point-and-click aspect of it.
Thank you for the feedback ♥ I suspect I know where you got hung up on.. and why it might be a confusing part of the puzzle. Definitely my fault in designing it. All I can really say without spoiling it is to check out every different object :)