i WISH i had a GOD DAMN VR SETUP
absolutely love puzzle-solving based on turning into things, even as brief as this was. make this a full adventure game and i will give you one million dollars
Criteria | Rank | Score* | Raw Score |
Novelty | #14 | 3.024 | 4.000 |
Stealth | #15 | 2.192 | 2.900 |
Kink | #17 | 2.797 | 3.700 |
Sound | #25 | 2.192 | 2.900 |
Harmony | #33 | 2.419 | 3.200 |
Overall | #33 | 2.167 | 2.867 |
Horny | #34 | 1.890 | 2.500 |
Aesthetic | #34 | 2.192 | 2.900 |
Play | #35 | 1.663 | 2.200 |
Narrative | #36 | 1.134 | 1.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you start early?
This game uses a number of freely-licensed assets, which are linked in the "Credits.txt" file included in the download. The idea for this project started a long time ago, but no actual work started until this month.
i WISH i had a GOD DAMN VR SETUP
absolutely love puzzle-solving based on turning into things, even as brief as this was. make this a full adventure game and i will give you one million dollars
Seeing that there was a VR submission in the jam I was excited to try it out, unfortunately I found it very hard to pick up the bottles and couldn't figure out how to open them once I did.
That being said I ended up playing the desktop version and I found the transformations themselves cool. Offering different skin colors and body types is a great inclusion to help immerse you in the transformation itself. One minor detail in the VR version that I really liked is that I was able to see the reflection of my face in the potion bottles!
Oh wow, I was not expecting a VR submission, the future is here! I unfortunately had to play the desktop version, so I didn't get the full experience, but the game certainly looks like a very promising transformation simulator. Allowing players to pick how their body looks should add to the immersion, though three of the skin tones seem very similar to each other, perhaps the differences can be accentuated somewhat?
I like the slight random elements to how the potions look, the puzzle solutions and the slime transformation color. Maybe the dragon scales can be randomized too?
The effects all look very nice and have fitting sound cues. Some ambient noise might be nice, especially if it's set up to respond to the direction you're facing to heighten the immersion.
There are some bugs. The transformation animations didn't play for me after resetting the game by pressing escape, though the effects such as dragon breath were still applied. I dropped the frozen potion a lot and wasn't able to recover it. I also don't love how the camera clips through the model when looking down. The clipping issue will be a hard one to fix, but I think it's necessary for a game where you will want to look at your game body for extended periods of time.
Very cool concept and good execution. I'm curious if you're planning to expand this into more of a puzzle game or more of a sandbox simulator. Either way I think this game will be a must-play for anyone who loves to self-insert into transformation scenarios and owns a headset.
Thanks for playing!
The lack of variance in skin tones was just because those were the textures included with the model I used. Though maybe I can alter them myself to produce more variations.
Similarly, the dragon scales not changing colors was a technical limitation. One that I have an idea how to fix, but I didn't have time during the jam.
I also wanted to include ambient noise, but I didn't know what the ambient noise should be! If any sound designers are reading this, get in touch!
Thanks for reporting the issue about animations not playing after pressing escape. I had not experienced that yet. I had experienced quite a few other bugs but didn't have time to fix them during the jam.
I do intend to expand on this, though yes it may end up being more of a sandbox than an actual puzzle game.
Thank you again for the feedback!
For ambient sounds you can have bubbling chemicals, howling wind outside, a distant piano tune, a scratchy record player, mice in the walls or the distant crackling of a fireplace. It's more about having some sort of directional noise to increase the sense of immersion than anything specific. Since you do have the puzzle part built already, you can try having it as a game mode in addition to the sandbox. Maybe puzzle mode can unlock new chemicals for you to use in the sandbox?
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