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(+1)

Thanks for playing!

The lack of variance in skin tones was just because those were the textures included with the model I used. Though maybe I can alter them myself to produce more variations.

Similarly, the dragon scales not changing colors was a technical limitation. One that I have an idea how to fix, but I didn't have time during the jam.

I also wanted to include ambient noise, but I didn't know what the ambient noise should be! If any sound designers are reading this, get in touch!

Thanks for reporting the issue about animations not playing after pressing escape. I had not experienced that yet. I had experienced quite a few other bugs but didn't have time to fix them during the jam.

I do intend to expand on this, though yes it may end up being more of a sandbox than an actual puzzle game.

Thank you again for the feedback!

(+1)

For ambient sounds you can have bubbling chemicals, howling wind outside, a distant piano tune, a scratchy record player, mice in the walls or the distant crackling of a fireplace. It's more about having some sort of directional noise to increase the sense of immersion than anything specific. Since you do have the puzzle part built already, you can try having it as a game mode in addition to the sandbox. Maybe puzzle mode can unlock new chemicals for you to use in the sandbox?

(+1)

All very good ideas, thank you again!