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Screenshots?

A topic by technomancy created Apr 17, 2020 Views: 490 Replies: 16
Viewing posts 1 to 11
Submitted(+2)

How about a thread to share some shots of work-in-progress games?

Here’s a weird lil bug where a ton of characters all spawn from the same point.

Submitted(+4)

Nice to see that good games are coming :)

Today I was watching a lot of good old demos so I got inspired to create a demo-like menu screen:


Submitted(+1)

Wow! Very slick. I always like to put on old demoscene videos in the background when I really want to get down to some serious hacking.

Submitted

Yeah! That helps a lot

Submitted(+1)

This is what happens when you don't code negative feedback on a rapidly self replicating population:


Submitted

What do you guys use to make these gifs?

Submitted

Mine are made with byzanz: https://git.sr.ht/~technomancy/tremendous-quest-iv/tree/master/makefile#L68

But I know TIC-80 has built-in gif recording which is pretty handy.

Submitted

Exactly, on TIC-80 you just have to press F9 to record a gif.

Submitted

Thanks!

Submitted (3 edits) (+1)

Just crossing of a few last things before I dive into making levels!!

Swinging Wildly

Submitted

Very cool mechanic!!

Submitted(+2)


Working on my first-ever game jam — so lots of reality checks on how long things take to build. Definitely just going to be submitting a concept more than a game!

Submitted(+1)

I love the mood in your scene! It's also my first game jam, and you're right, I'm trying to rush in this last day...

Submitted(+1)

Love the rain effects!!

Submitted (2 edits) (+1)

I got to the minimal prototype stage, but I finally started to build the beat-em-up I always wanted to experiment with :-)

https://arnebab.itch.io/your-parents-parentheses

Submitted(+1)

Working on an asteroids game - pict3d in Racket.


Submitted

A little late for in-progress, but just to throw something in...

Assets modeled in Blender, imported into Racket pict3d with my homegrown Wavefront importer!