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Stefan Devai

43
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A member registered Apr 09, 2020 · View creator page →

Creator of

Recent community posts

Sure! I actually planned a lot more for the game, but the 10 days of the jam flew by haha. I want to add new bosses and weapons now that the jam is finished though

Thanks for mentioning my game! I got inspired by your post and also created one with a lot of gifs about the game’s development:

https://stefandevai.me/blog/posts/2020/amethyst-waters/

It was a very nice jam, see you all in the next one :)

Nice that you were able to beat it and thanks for your comment! :D Yeah, I’ll surely make a post-jam version. I want to improve the boss’ AI, animation and also recreate the win screen, it was a complete improvisation in 20min for the jam.

Thanks! I’m glad you liked it

I had some problems installing java (mostly because of my ignorance) but I finally got a chance to play it. This is so fun! I like how you have to adapt your brain to shoot sideways and the soundtrack matches the game completely. I don’t know if you made it on purpose, but I like that the waves look like parenthesis haha

Thanks a lot for your detailed comment about the game!! :D And I’m also someone who needs long healthbars haha

Thanks for your comment, I’m glad you liked it!

Wow, very nice! :D I spent a lot of time with your game testing different parameter combinations. What a contemporary theme haha

I agree with you, Fennel is such an elegant language. What I miss about CL is more freedom when dealing with macros. But after all I know it’s not Fennel’s fault or something :)

Thanks a lot!!

The story is very well written and I loved the typewriter effect. Good job!

I think it’s a great idea! I somewhat felt I was playing chess haha

I loved your game! Though I failed two times to escape the B :(

I loved your game!! It’s possible to see that a lot of thought was put into the level design, it’s very well done :) I also like the rewind option, though I discovered it by pure chance haha

Hey, I finally had the time to build and test it. Very nice 3D work! Good job :D

Thanks a lot man!!

In the end it was a bit annoying as I had to minify the code each time I wanted to run it

Its frames used almost the entire the space available for sprites 😂

(1 edit)

Thank you!! I agree completely with you. Actually, I added a more fluid movement at some point, but I had to sacrifice some features in order to keep 64k of code, so this was one of them :(

Thanks for your comment!! Yeah, I’m not that good at playing games, so I left enough health so I can beat my own game haha

Nice game, very replayabe! I managed to kill four bugs at the same time

Thank you so much!!

Wow! I’m impressed. I like the colors you used and the effect when hitting an asteroid is satisfying.

Well done! Nice that you were able to learn a new language :) And you’re right, I also thought it was kinda confusing at first when using lua functions inside of Fennel.

Nice concept! I think it would make a good puzzle game. I passed some time trying to trap a creature with a DU but then the other came from the other side and killed me 😂

As a Mexican I really enjoyed the thematic! :) The language reminds me of the ancient codices written by the Andean people.

Thank you!! If was definitely a challenge to fit the game in 64k and learn Fennel at the same time haha. Next time I’ll use Common Lisp though, I missed a lot of its features

Thank you! :) If you’re gonna check the code get it on GitHub, as I had to minify it on TIC-80 in order to fit its 64k limitation.

Nice one :) That’s my favorite genre of games, it reminds me of Dink Smallwood

Simple, dense and powerful. I had a nice experience with the haiku :) Love the idea of a game as poetry

The art is so cool and unique!

You have writing skills! I loved the story line

I had this problem with my old computer, but after download this released the game worked just fine! Now I can freely swing on the walls, it feels so nice :D

I love the mood in your scene! It's also my first game jam, and you're right, I'm trying to rush in this last day...

Very cool mechanic!!

Exactly, on TIC-80 you just have to press F9 to record a gif.

Yeah! That helps a lot

Nice to see that good games are coming :)

Today I was watching a lot of good old demos so I got inspired to create a demo-like menu screen:


About the problem you mention with last fennel version supported by TIC, I'm actually compiling the fennel code to Lua before loading it with TIC. So I expect no problem related to versions.

I see! Thanks a lot for both suggestions, they'll be helpful :) I'll include them in the README. If you remember any other problem you had when developing with this stack, feel free to submit a PR.