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Battle City Remake's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Entertainment - How enjoyable/replayable is it? | #20 | 1.794 | 2.600 |
Presentation - How does it look/feel? | #20 | 2.346 | 3.400 |
Creativity - How original is the idea? | #22 | 1.518 | 2.200 |
Overall | #22 | 1.886 | 2.733 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Hi all,
For what it's worth, I wrote down a bit about my experience as a first-time developer and gave some advice on how to avoid burnout (how to survive your first game?). I had also read many blog posts about TIC 80 but the authors have simply known their stuff too well to point out the basics that everyone who has come later will have to make the same arduous effort to learn what they had learned. So mostly I just talked about things that I wish someone had told me before I started this game, but since you can't be a first-time developer twice, I hope this blog post can help whoever will be reading it. And while I had written my game in Lua, I did not put any serious Lua code in this blog post so that everyone can implement the same idea just the way he or she likes it. Thank you.
I've definitely been in that situation you describe when you realize you have way too much on your plate at once. The nice thing about it is now you have way more familiarity with the tools and now you can do something twice as hard :)
Yeah, that's exactly what I think
I compiled tic80 to play this, pretty cool, nice job!
Thank you!
Well done! Nice that you were able to learn a new language :) And you’re right, I also thought it was kinda confusing at first when using lua functions inside of Fennel.
Haha, thank you!
Not Lisp, but he tried! Congrats on learning a new language anyway. Please include licensing information though.
Thank you! You can find a file named LICENSE in the compressed file I submitted (btw, I did try to translate my Lua code into Fennel today but found that sometimes Fennel can be really quirky and ambiguous.. hope that I can use just Common Lisp with TIC 80 one day, haha
Hi all,
There is something I must confess before this game can possibly waste your time. It's about the language. As the game is intended for the Lisp Spring Game Jam 2020, I was supposed to write the game in a Lisp dialect, presumably Fennel, since it's a TIC 80 game, but since I knew nothing about Lua when I signed up for the game jam it kind of became a mission impossible to complete a game from scratch using a crossbreed language as Fennel is and therefore the game is actually built in Lua with the intention of actually learning it. I did plan to translate it back to Fennel but I never made it (I did try tho, you can find a fnl file from the folder but my use of APIs was quite arbitrary and you may not want to read it...) since the time was pretty limited and even now there are bugs here and there. That said, I do not regret using Lua, I learned a new language, built my first game, and I think that's what I have joined this game jam for in the first place. Writing this game was a tremendous amount of fun to me and I hope you can enjoy it as much as I do. Thank you!