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A jam submission

Medieval BattleView game page

Submitted by Uso — 2 hours, 53 minutes before the deadline
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Medieval Battle's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity - How original is the idea?#122.8373.250
Entertainment - How enjoyable/replayable is it?#162.2912.625
Overall#192.4732.833
Presentation - How does it look/feel?#212.2912.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I think it’s a great idea! I somewhat felt I was playing chess haha

Submitted

Fun game, I liked the open-ended feeling of it. I felt that the control HUD could be placed more prominently and/or in a large type, though that could just be my terrible eyesight :)

Note to Ubuntu users, I was able to get this to run by copying my libpcre.so.3 into the yirl-loader dir and renaming it as libpcre.so.1.

Submitted

Ran into the following issue on Ubuntu 19.10

yirl-loader/yirl-loader: error while loading shared libraries: libpcre.so.1: cannot open shared object file: No such file or directory

Which version of libpcre does your game require?

Developer (1 edit)

oops, It seems I've unexpectedly remove it when packaging my game.
I think it's libprce1 (which on arch Linux is in pcre package)


Thanks for the feedback anyway, it made me discover a bug in my scirpt that package a game with my engine.

Submitted(+1)

I liked the combat. I had a little trouble knowing who was selected and what they were doing. I'd like to see some more info on what was happening .. maybe slow down the attack and damage message. Nice work!

Submitted(+1)

The game segfaulted after I've lost it, but I've enjoyed it nevertheless.

Have you considered using Guile instead of s7 to embed to your game engine? It is the GNU's official scripting language.

It's actually fairly incomplete game because I've underestimate the time I needed

Yeah, tell me about it. I've participated in a couple of game jams and never implemented everything planned.

Developer

Thanks for the feedback and playing my game.

The game segfaulted after I've lost it, but I've enjoyed it nevertheless.

Yes that actually when you close the game, the segfault is in the code that de-initialize the Javascript library which for this game is totally useless... but I wanted to spend my time during the jam concentrating on this game, not on unrelated feature of my game engine.

Have you considered using Guile instead of s7 to embed to your game engine? It is the GNU's official scripting language.

Actually yes, but s7 have this nice feature of been only2  C files, which make it very easy to integrate to a game engine, and remove the dependency burden ti would be to manage another big project as guile.

Submitted(+1)

I see. Well, good luck with your engine! Looking forward to the day it will dominate indie games market :)