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A jam submission

Steam+SPARKView game page

A young girl and her Science Faire project in a world of STEAM!
Submitted by oofoe — 3 days, 16 hours before the deadline
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Steam+SPARK's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity - How original is the idea?#152.7283.125
Presentation - How does it look/feel?#162.8373.250
Entertainment - How enjoyable/replayable is it?#181.8552.125
Overall#192.4732.833

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

I enjoyed reading your devlog, especially on flexible interactions. 3D has always been a mystery to me so it's all very interesting and you write very well, so thanks!

Side note, I couldn't run this at first on Windows 10 because there are no official OpenGL 3 drivers for my hardware (which does support OGL 3.1 at least) but I was able to shim it with the help of the mesa-dist-win project (hosted on Github).

Developer

Thanks very much for taking the time and making the effort  to take a look at it! I appreciate your determination to see it and I'll try to have something more aesthetically rewarding next time!

Submitted

Hey, I finally had the time to build and test it. Very nice 3D work! Good job :D

Developer

Thanks for trying it out!

Submitted

A cute little demo :) Actually quite impressive for Racket. Kudos for implementing OBJ importer :)

I was able to run it under Linux, but gosh pict3d takes long time to install.

Developer

Thanks for giving it a try! I wish I'd had time to do more than just a demo...

I'm familiar with OBJ from waaaaaay back, so it was pretty straightforward. Since pict3d has material support, I want to figure that out too -- if you look at my .blend file, you'll see that not everything is gray!

I appreciate you taking the time to make it run on your system -- I really need to figure out how to do compiles for multiple architectures at some point... Right after I figure out textures, and sound, and... ; - )

Submitted

You're welcome :)

Since you're using Racket, which is modern and all, it's not that hard to implement deployment. I've implemented it for my entry for some previous Lisp Game Jam - feel free to grab the files :) You'll be interested in Makefile, which builds it for Linux, and build.ps1, which does Windows build.

Submitted

Agreed about the pict3d install time, it took like 20 minutes here.

Submitted

Hey, another pict3d game! Cool idea, I like what you have so far :)

Developer

Thanks very much!

I see that you ran into a similar issue for showing text in pict3d... I found the die-cut library which I hoped could be used for text, but couldn't make it work in time... I think if you want a proper overlay, it might be necessary to render to canvas, the overlay that...

Submitted

Oh thats cool! Thanks, I hadnt seen that. Yes, I ran out of time to add sound and UI. I was planning on using rsound. But i have no idea how to get started on a UI with pict3d. I'd also like to know how to do a skybox, but I dont see any way to texture things in pict3d. 

Developer

As far as I know, there is no way (at this point) to texture things. This guy wanted to do it as well, and was starting to come to the conclusion that it might be easier to just use OpenGL directly. I'm not /quite/ there yet (being able to import from Blender helped a lot), but it's a pretty basic feature and it's frustrating not to have it.