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A jam submission

The Catacomb DwellerView game page

Classified footage recently recovered from a previously unknown section of the Paris catacombs.
Submitted by Quantum Cube Studios โ€” 6 days, 6 hours before the deadline
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The Catacomb Dweller's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment (Best Game)#233.2313.231
Aesthetics#383.3853.385
Horror#492.6152.615
Sound Design#662.4622.462
Story#801.8461.846

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Great game! I really liked the fog and the atmosphere of the Catacombs.  Gameplay feels smooth. Map design was cool. Considering this is your first 3D jam game, you did great! Good entry! ๐Ÿ‘๐Ÿป

Developer(+1)

Thanks for the feedback!

Submitted

Decent! I liked the art, although a bit of variety on your tiles would be really appreciated! Sounds were OK, and i would like to know if the map was procedural! Good job!

Developer(+1)

Thanks! The map isn't procedural, however the keys are.

Submitted

Makes sense. On my complete playthrough the keys were conveniently close to one another, as well es the door. That's what made me curious if it was procedural or not.

Submitted

Nice little game, ghost did spook me I didn't expect he could be so fast.

Submitted

 I got lost really fast I didn't know what to do next and unfortunately, I just gave up, the art is really cool,  i liked the aesthetic a lot 

Submitted

I was really looking forward to this in the Discord server, and I really like the art! 

Unfortunately I did get really lost and ended up giving up. The monster is extremely intimidating from afar and the audio did make me jump when it was close, but once I realized the monster didn't have a chasing mechanic I figured it wasn't so scary anymore. 

I think a menu would be really good for the game, when I loaded it up it was really jarring to be suddenly in the catacombs. I was so startled and panicked about the controls that the monster ended up wandering into me immediately. 

Jumpscare when you get caught is really good tho not gonna lie :D

Developer

The monster does have a chasing mechanic, it's just super buggy and difficult to trigger unfortunately and I didn't have enough time to fix it before the deadline. It makes me super happy that someone was looking forward to playing my game and I apologize for not making it better. Thanks for the feedback!

Submitted

I almost gave up because i was walking around not finding the door. not bad, more like a maze game then horror to me.

Submitted

I did find it incredibly difficult to see keys in the dark - perhaps a bit too much so. Still a good game!

Developer

Thanks!

Submitted

The footsteps SFX got a bit repetitive. I feel the map was too big, it made running around take a lot longer and I hardly saw the ghost enemy because they had so much terrain to travel. The enemy was spooky when I saw glimpses of them or they were off in the distance. Once I saw they were just a generic ghost looking thing, it was less scary.

The art was cool, the map, while, plain still looked neat enough with the fog.

Short cute experience, nice entry to the jam.

Developer

Thanks for the feedback. The audio was shoehorned in the last few hours of the jam so I didn't have enough time to add in sound variations.

Submitted

This was quite good, I love the analog aesthetic.

Developer

Thanks!