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The Catacomb Dweller's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment (Best Game) | #23 | 3.231 | 3.231 |
Aesthetics | #38 | 3.385 | 3.385 |
Horror | #49 | 2.615 | 2.615 |
Sound Design | #66 | 2.462 | 2.462 |
Story | #80 | 1.846 | 1.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great game! I really liked the fog and the atmosphere of the Catacombs. Gameplay feels smooth. Map design was cool. Considering this is your first 3D jam game, you did great! Good entry! ๐๐ป
Thanks for the feedback!
Decent! I liked the art, although a bit of variety on your tiles would be really appreciated! Sounds were OK, and i would like to know if the map was procedural! Good job!
Thanks! The map isn't procedural, however the keys are.
Makes sense. On my complete playthrough the keys were conveniently close to one another, as well es the door. That's what made me curious if it was procedural or not.
Nice little game, ghost did spook me I didn't expect he could be so fast.
I got lost really fast I didn't know what to do next and unfortunately, I just gave up, the art is really cool, i liked the aesthetic a lot
I was really looking forward to this in the Discord server, and I really like the art!
Unfortunately I did get really lost and ended up giving up. The monster is extremely intimidating from afar and the audio did make me jump when it was close, but once I realized the monster didn't have a chasing mechanic I figured it wasn't so scary anymore.
I think a menu would be really good for the game, when I loaded it up it was really jarring to be suddenly in the catacombs. I was so startled and panicked about the controls that the monster ended up wandering into me immediately.
Jumpscare when you get caught is really good tho not gonna lie :D
The monster does have a chasing mechanic, it's just super buggy and difficult to trigger unfortunately and I didn't have enough time to fix it before the deadline. It makes me super happy that someone was looking forward to playing my game and I apologize for not making it better. Thanks for the feedback!
I almost gave up because i was walking around not finding the door. not bad, more like a maze game then horror to me.
I did find it incredibly difficult to see keys in the dark - perhaps a bit too much so. Still a good game!
Thanks!
The footsteps SFX got a bit repetitive. I feel the map was too big, it made running around take a lot longer and I hardly saw the ghost enemy because they had so much terrain to travel. The enemy was spooky when I saw glimpses of them or they were off in the distance. Once I saw they were just a generic ghost looking thing, it was less scary.
The art was cool, the map, while, plain still looked neat enough with the fog.
Short cute experience, nice entry to the jam.
Thanks for the feedback. The audio was shoehorned in the last few hours of the jam so I didn't have enough time to add in sound variations.
This was quite good, I love the analog aesthetic.
Thanks!