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JoeTheBox (Or junkBox)

112
Posts
1
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40
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12
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A member registered May 16, 2020 · View creator page →

Creator of

Recent community posts

Fun! Interesting choice on the screen resolution. Keep it up

Cool project! The resolution was a little hard on my eyes but i get what you were going for. I'd love to see a full environment in this aesthetic, keep at it.

so fun, good job!

Glad you like it!

I'm genuinely touched! I really look foward to see what you create with this amazing engine!

Thank you! I am still planning to update this to somewhat of a complete experience, but school has been pressuring in. Thank you for playing!

Cool! I read the documentation, it is pretty short.  Thank you! I will start experimenting with a couple of ideas, see how things work. None of that will be included in my jam submission though! 

Hey! I have never created a gb game before. With nine days on the clock before the jam starts, i wanted to know if there is enough time to learn this little piece of software, GB Studio, and not having to deal with little bugs that can be solved by coding in gameboy native language. I have experience with plenty of editors, RPG Maker, godot, as well as many other not game related. Messing around, it seems pretty simple, and similar to rpg maker to some extent. Are there any bugs, things to note, things to not do etc. that you guys have figured out, and that are not mentioned in the documentation?  Thank you in advance! 

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I'd love to play an updated version of this!

Thank you so much! <3

i liked this very much! It was beautifully written, and the art was great too! One way to improve this game would be adding interactivity - more choices that give different outcomes. But in the short time a jam provides i assume that is very hard to do. Also, i had some trouble with the safe. In europe we use dd/mm/yyyy format instead of mm/dd/yyyy, so i was trying a password of the type dmyy instead of mdyy thatvit actually was. Until i realised that i was stuck there, trying out passcodes. Great experience overall!

thank you! Keep up the good work! <3

thank you! The game is getting a total upgrade after the jam, if you feel like it stick around!

that's a huge compliment. Thank you!

thank you for your feedback! I am working on updating the game, to hopefully deliver a better experience! If you are up for it, stick around! The update will probably drop in a week or so.

I loved the music

Thank you! <3

thank you! 

it's ok, if i ever have a better connection, i will definitely play this!

Thank you! I am working on a more approachable design to my puzzles, and i hope you stick around after the jam to play the updated version!

pong?

Yeah, i should have made it a bit more obvious. Thanks for playing!

It was fun. I loved the way it looked. The first part of the game was atmospheric, well made. I would love it if the beast was a bit more elegant with the way it worked. Once i realised that this big spider with asthma is after me and i can't shake it off, i got used to it being behind me and started taking random directions to find the fire pots. Anyway, great game!

Nice! Music was a little harsh to my ears. Fun design, and nice aesthetics. Good job!

The evil suzanne got me too many times; i could not reach the end. But i loved the animation of the monster!

Cool! I kept on running out of ammo though, making my experience kinda annoying. Good game though!

Thank you so much! <3

Fun! Using java is a +1 for me too! Respect!

oof - Fantastic script. Beautifully written, gave me the chills. I would love it if it was interactive but, that was not what you were going for, and that's cool. Great writing, keep it up!

Cool game, not a horror game though..

Creepy! Reminded me of how much i suck at tetris hahah

Looking foward to see you implementing that in the future!

Fun! I hope this gets an update in the near future! I spent quite a few minutes driving, trying to do donuts, and heading really far out of bounds. Kept me entertained. Good job!

So: I could see me playing this for hours! I think the worst trait it has right now is the visibility - It looks great, but the sound-based vision kinda messes with the experience. Maybe make it more forgiving, or, make other things in the enviroment emit sound! Something like that. Also maybe up the player movement speed and jump distance by a few units. None the less, i had fun. Good job! <3

Makes sense. On my complete playthrough the keys were conveniently close to one another, as well es the door. That's what made me curious if it was procedural or not.

Yeah, you did! I was going for that vibe anyways. I'm also surprised i hadn't come along your game just yet! I'm gonna play it in a bit!

Thank you! Keep on the good work!

Thank you so very much!

I'm super glad i made something, even more glad that people seem to enjoy it. I will work on expanding my game a bit, fixing some of its problems, and then forget about it forever lmao