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engired

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A member registered Jun 13, 2020 · View creator page →

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The story in this game was great! I do wish that there was something to help with depth perception - I often thought there was a hallway where there wasn't due to the shadows. Regardless, I enjoyed playing it.

Getting the patterns to work was a bit of a pain, but I guess I like the art style. I'm... uh... probably not coming back to this one though.

Nice game! (although I should've payed more attention to the instructions on my first playthrough). The music is a lot louder than the rest of the game, and honestly a bit too much for the cutscenes, but I enjoyed the art style used!

I had two grey rectangles over my screen while playing - not sure if that's intentional. Otherwise, it could be a cool concept once expanded, but perhaps the text could be a little quicker.

I wasn't quite sure what to do, but I managed to figure it out. The monster wasn't really that much of a threat, I managed to just jump around it, but it is scary in those small caves. Btw, the start again button doesn't work on the web version. At least it didn't for me anyway.

Such a unique game compared to the rest that I've played already. I'd love to see what this becomes if it's ever expanded!

I did find it incredibly difficult to see keys in the dark - perhaps a bit too much so. Still a good game!

A bit short, but it was fun nonetheless. I do agree with Ninelie that no anti-aliasing would look a bit better - maybe an option? Anyway, good job!

I unfortunately died on the win screen. Regardless, I didn't find the map size to be annoying. Fun game!

Really fun to go through  this one. I wish I could spend more time doing all 4 endings, but I managed to get half of them at least.

Very strong writing and story-telling, it'll be interesting to see what you can do in the future! Good job!

I would recommend that the unique elements start a minute into gameplay - perhaps when you reach a certain level. I like the concept though. Also, I assume it stops at the dark green bit?

It's pong... but if it was pong...

Nice short experience, even though I think I'm physically starting to become dizzy... The game looks great though, and I appreciate the uniqueness of it. Of course some settings for people sensitive to motion sickness would be nice, but it would ruin the feel of the game, and I like it as it is.

Nice game!

Interesting, but I would like to see some more pixel size regularity? Some things look like they're made of different sizes of pixels. I would also recommend a drop shadow in the trees, just to separate them from the rest of the environment. Cool game anyway!

I think I sort of got used to the controls (although separated controls would be nice), but I feel like my shots weren't always hitting properly? I see a bit of faulty auto-aim or something.

Regardless, I like what you were going for. Good job!

Yes, I'll make a quick edit to the game to point that out.

It's going to be free, but the game is not currently playable in any form. The art and music is done, but the implementation is currently not finished. Perhaps by tomorrow it will be playable, however I expect it to take a while to be released for the game jam.

This game's grab crate feature is entirely broken. I can never grab any crates, no matter how I go at them. If that is fixed, I'll leave some feedback, but I don't think I should be leaving feedback in the current state of this game right now.

It has some potential though!

Good idea, but I have problems like always.

Hitting spikes does feel a bit too good, so I didn't realize how bad they were to touch. A negative feeling should be with negative things, but only a little bit of a negative feeling.Maybe a dissonant note for when you hit the spikes. Also, the graphics are blurry, but that might be only on the WebGL version. I couldn't know.

But overall, even though this is done in levels really badly, it works by itself. It is a good title if you are bored,and that's good!

Good job at this game jam!

Yes, it is fun, but it could be more fun.

The audio is REALLY loud, and in the wrong places. The art has no style, and often conflicts other objects. A volume slider and a proper set of tiles is an easy and simple way to fix both of them. Also, one of the guns has such high recoil and speed that it basically acts as an overpowered killer and get away.

It is fun, but I'm not sure it is in a good way. It's like a mobile game, and that has positives and negatives. Good job at this game jam, and I really hope that you can do something great next year!

Good job! Taking the name literally seems to work.

Some issues as always though. The map is a bit of a maze, and this stops good puzzling decisions. This sort of idea would make a great puzzle game, but not a great action game.

But that's all I can really say, great job at doing what you or your team did. Good job, this game could easily be in the top 1000 games!

Good concept, but I'm not sure about the art style, and some of the gameplay.

Brown walls mixed with a blurry wood texture. Repeat textures if possible, don't stretch pixel art. Also, there is also normal art, and pixel art. Stick with a style if possible. The overall game play is also not in my liking. This is just to do with the concept. It's good that you flash the first time, but don't do it again! They are hidden the second time, and that is an easy way to be tricked, in a bad way. Also, them roaming about is scary, but I feel it might lead to unfair game play. This page also... Why a green-gray, and a brown?

It has it's positives, but these things really stop me from saying it's as good as it could've been. Good attempt, hope you update it with all these points in mind!

This is the sort of thing I want to see in an arcade style game. Even though it's likely not a new idea, it still is done very well.

There is a problem though. Difficulty is way too hard for even the first enemy. This can be fixed with a scaled leveling system, and it can make the game feel even better.

But this is a good concept! Good job on this Game Jam, I also don't mind there's no sound. Maybe in an update, but sound can easily ruin a game for me if it isn't done well. Good luck!