It ran at like 5 frames per second for me but it was still a terrifying experience. Nice work!
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Energy-X's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #19 | 3.083 | 3.083 |
Story | #26 | 2.875 | 2.875 |
Sound Design | #41 | 2.750 | 2.750 |
Enjoyment (Best Game) | #47 | 2.792 | 2.792 |
Aesthetics | #53 | 3.125 | 3.125 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The Thing is pretty neat and the environment has a nice, eerie feel to it, probably because of the lighting. I really, really dislike the control/camera scheme though -- I understand it's an oldschool ps1 vibe, but I also think that the camera+controls are the parts of those games that have aged the worst. Here, it led to a lot of quality time with the Thing -- well at least the death sequence is fun haha
I liked the aesthetic and environment, even if it was a bit too dark. As someone else mentioned, the monster was pretty relentless, so I wasn't really able to get to the end. The door prompt always says "Press E to Open" even if its closed, but that's a bit of a nitpick. Like the design of the creature as well!
Both loved and hated the camera angles. I dislike the turning controls. When the hallucination first appear it was actually creepy to look at. I feel the game could have benefited from some droning music or maybe just a looping buzzing sound from the ceiling lights to better set the mood; it felt very quiet (not in a particularly scary way). Also, when the monster chases you its really difficult with the camera angles to both escape it and figure out where to go.
Overall pretty cool game. Cool death animation btw.
Intense atmosphere and really nice camera angles. I struggled a bit with the controls but otherwise cool!
I loved this game! I really love the old resident evil feel of it with all the puzzles and camera angles.
The controls were a bit weird to get used to at the begging but it I got over that fairly quick. I honestly didn't notice tooo many bugs considering the scope of the game and the allotted time for the jam!
honestly amazing work with everything about this game. it was fairly detailed for such a large map never did i really feel underwhelmed wandering around the hospital the atmosphere was brought together beautifully with all the sounds, story, and monsters throughout especially the one in the medical room I loved that one! I loved that you went for a creepy approach instead of just relying on jumpscares too
overall you should be proud of how this turned out! I loved it and I can't wait to see the future of this game :D
the atmosphere was fantastic! The environments, the monster designs, especially the spooky monster in the archive staring menacingly was one of my favorites! I really enjoyed the anticipation built up through the notes, and I think the puzzles were well done! I know there are some bug's here and there due to time constraints but overall a really spooky experience, loved the ps1 style design with this one!
The story in this game was great! I do wish that there was something to help with depth perception - I often thought there was a hallway where there wasn't due to the shadows. Regardless, I enjoyed playing it.
Great job with this game! I really enjoyed the atmosphere and the exploration part of the game, I felt very on edge during most of the game which I think was accomplished with the dark setting and lack of sound. However one problem I had was the overall lack of direction, I didn't really understand my objective and what I was trying to do. Don't let that get you down though great job!
Really liked the setting with this one! The monster in the corner was nice.
Love the camera! The atmosphere is spooky. The player movement could be better. I found the key and I got stuck didn't know where to go next.
Overall a great little game :)
Really nice atmosphere you created with this one, there was a good amount of build up. Nice work!
I quite liked the ambience and the atmosphere. The monster design is also quite fun! At first I was afraid of how the tank-controls would pan out because going forward felt so fast, but after a minute I think the controls were well made and good like that. Loved also that the camera views were at points creative and fun. Great job!
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