Very cool entry. I like the 2d graphics and the overall gameplay. I don't know if the game exiting on me on death was the best decision. The ending screen was really spooky though! Good job :)
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Bump In The Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #9 | 3.667 | 3.667 |
Aesthetics | #12 | 4.111 | 4.111 |
Sound Design | #22 | 3.444 | 3.444 |
Enjoyment (Best Game) | #24 | 3.222 | 3.222 |
Story | #44 | 2.778 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Pretty nice game! I like how the rave music for the main menu made me dance a bit, but creep monster had to ruin it. π
As for the gameplay, it was smooth, no glitches or anything. Have you guys tried a static map version? No randomization?
Btw, I felt robbed by that force quit, because I wanted to play again! Great work!
This is pretty neat :D I absolutely suck at it and can't get past more than a couple of nights xD but I like the idea! It looks really nice aesthetically :3 I love the title screen, laying in bed art, the general look of the map/house, and the game over creepiness/force close, haha. SFX are cool too. Oh, and I think it's great how you can hit the light switches to get a limited light boost in corridors and rooms... reminds me of myself if I have to go downstairs for anything at night, turning all the lights on one by one cos I don't wanna walk around in complete darkness x3
This is a solid entry! The creature design and animation is great, and there are a lot of subtle touches to keep the player surprised throughout the game.
Dayyum, this really is an amazing game! I usually don't like horror games at all, because I'm very picky (I either find them too flat without any fear of anything actually happening, or too reliant on jumpscares which makes them predictable too) but I really enjoyed this!
Only one thing, but this doesn't take away from the experience at all, merely a notification: when I pressed/held escape the whole game went nuts (I suppose this might be by design, instead of a pause menu you would have the player be able to exit on another way?) but then, the player dies, and an error pops up (this happens every time I died, and I have done so quite some times by now :') scaring me shitless bro)
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_crash:
Variable obj_crash.crash(100096, -2147483648) not set before reading it.
at gml_Object_obj_crash_Alarm_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_crash_Alarm_0 (line -1)
That brought me to my next point: you guys made this in GameMaker? How cool! I made my entry in gamemaker too. All entries I had played up to now all were made with Unity, so it's nice to feel some love for GameMaker too.
Anyways, I really liked the entry a lot! Great game!
Great game! I loved the tension of the gameplay. And the idea of changing the map every day is brilliant! I would love to have the option to run, especially when the character returns to his badroom. Then it would be exactly as I did when I was a child: I tiptoed to the bathroom, thinking that I was going to find a ghost or something at any time, but on my way back I ran past the house, to jump straight under the covers! This game made me relive a lot of those moments, thank you for that! Congratulations!
I'm really glad you liked it! And yeah, I'm still on the fence about adding the ability to run. On one hand, it seemed like a good idea for the sake of giving the player more ways to deal with the monster - but on the other, I wanted to keep the mechanics of the game simple enough to keep goals clear and make the player feel weak. A future update, maybe? π€
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