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A jam submission

Up, Up, and A-Weigh!View game page

A game made in 72 hours for the ScoreSpace Jam
Submitted by Bango Han — 24 minutes, 36 seconds before the deadline
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Up, Up, and A-Weigh!'s itch.io page

Results

CriteriaRankScore*Raw Score
Sound#392.6043.833
Aesthetics#402.7174.000
Gameplay#502.2653.333
Overall#502.4063.542
Theme#612.0383.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Really solid entry! The graphics were nice, especially the character, and the sound and music were great (I especially liked the fact that more voices were added to the music the higher you got). As others have said, the UI could be a little more intuitive (perhaps an angled arrow that originates from the player, and then grows longer and shorter). I still had lots of fun jumping between platforms and ultimately falling to my doom.

Great work for 72 hours! Sometimes team projects end up a bit disjointed, but this was really cohesive and it seems like everyone was on the same page.

Submitted

Pretty creative game. Took me a while to understand that you can jump left when the horizontal bar is <50%. Maybe one indicator for that would be good

Submitted

Very neat concept. The controls took a while to get used to and the UI was a bit unintuitive, but the graphics were great and I enjoyed the risk reward nature with the feathers.

Beautiful Graphics! :)

Submitted

WOW so beautiful!!

Submitted

Fun game, though the UI could be better to indicate what the meters exactly mean, I did figure how to use them within two minutes but still an explanation would've done better. Nice art, really liked it. Got to a few platforms and got stuck at a certain point where I just could not exactly judge the right jump. Overall, it was enjoyable.

Submitted

A nice little gem of a game. I really liked where this game was going with the theme. I did however find it a tad hard to tell where I would be jumping and it took me a good min or two to figure out that the top bar was the direction / angle and the up down bar was the force. There could be some clearer instructions on your itch page for that. Loved the sound track ang how it updating when I progressed as well as the platforms lighting up. I got a score of 15 before getting to a jump that I couldn't get over for like 5 mins straight and rage quit lol xD

Submitted

First of all, I love the little dude. He's awesome. The game overall looks great, even the platforms changing colors is a nice touch. The sound design is also great (the aiming sound especially). There's also little bonk sounds. I just wish the gameplay was improved. An arrow above the player showing the angle would help a lot. Some labels on the meters would also help (don't quite know what they each mean). I ended up stopping after a bit since the platforming was super tricky along with me not being able to judge my jump properly. Overall, a really great and charming game!