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Sky with Missiles - Raise Hell in Sky's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #14 | 3.810 | 3.810 |
Sound | #23 | 3.095 | 3.095 |
Overall | #28 | 3.262 | 3.262 |
Gameplay | #32 | 2.952 | 2.952 |
Aesthetics | #38 | 3.190 | 3.190 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game, I liked the aesthetic and how the missiles quantity are incremented through the time. I have some considerations:
Other than that, good job!
May you rate my game too?
thanks
For people sayin they don't want flashy sky... I have a special NO FLASHY VERSION for download... You can check it out..
Amazing Game! Those color changes were epic! Gameplay was nice and fun!
Game's pretty cool! I definitely had to play without the flash. I feel if you desaturate the colors, it'll be a lot better on the eyes. The game is fun to play and the plane turns nice and quickly. Great job.
I like the idea and it fits the theme.
I would have liked to see my score as I’m dodging rockets though. I feel like it would help me wanting to play more. Also, having visuals and audio cues about incoming rockets would be cool. Like a threat indicator or something. You could add a lot of juice to this game by making simple effects when you dodge a rockets or when you come really close to one!
The changing colors are cool but way to distracting as they are now!
Overall pretty cool, congrats for your entry :)
I enjoyed this game overall; my issues with it are pretty much the same as what others have said. In terms of the flashing colours, I would reccomend keeping them, but toning down their severity and maybe making them all different shades of one colour, just to make it slightly more visually pleasing. Despite the issues, this game works fine as a time-killer and you did a pretty good job.
May I have a rate back?
Music is nice. Aestetics - simply clever. As other people said - bounds, flashy screen, should be fixed.
It has pretty simple mechanics, but it's rather a good point. Solid project. Almost playable as a high score game.
P.S. there is a couple techical things:
1. I am not sure, but while playing on WebGL, I felt like music is freezing. I thing you should recheck the compression for the music file (I'd recommed -> Vorbis, Stream, ~80% qualitiy).
2. Sometimes I can see the glitchy lines on the screen. It may be unity camera related, you can try using pixel perfect bundle. It may be texture related, then you sould use sprite atlas. Or it may be caused by wrong graphic settings (v-sync, AA, e.t.c.).
a very simple game with lot's of screen effects, i know you can do it better
Pretty much everything I want to say has already been said. The flashing is pretty hard on the eyes, glad you included a version without that, the invisible boundaries should either be removed or be visually identifiable, and adding some more mechanics like a dash would help keep it more engaging. Despite being pretty simple, it's pretty enjoyable to play. I like the particle effects and bouncy animation on the clouds and player. Well done!
Great game. I think you should expand the boundaries a bit giving the player more freedom to move or add a dash to make the game more interesting.
Really solid game, was abit unsure of the barrier though, doesn't really make sense logically, other then that, sweet game!
I love the music choice and aesthetics. I do wish there weren't boundaries. I kept hitting the invisible walls
Very Grateful you liked it.. well i will be disabling walls for sure.. and thanks to yumikari for the awesome music
Dang! this is basically a better version of mine! Yours is fun to play and is very juicy. Congrats!
hehe boi
Pretty nice! would be great to have an easier way to get the less "sparkly" background version, perhaps a setting in-game or anything like that as the background makes me a little motion sick.
Otherwise the game is great!
i have a special NO FLASHY SKY version