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A jam submission

│ ■ │View game page

An on-rails bullet hell.
Submitted by sirmilkman, sarn (@plutobirdo) — 11 hours, 28 minutes before the deadline
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│ ■ │'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity + Theme#14.6344.634
Gameplay#24.4634.463
Fun Factor#34.3414.341
Visuals#54.4634.463
Music + SFX#54.3904.390

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Super slick design, one of those really cool games where I saw the original concept and was blown away by the originality!

Got to the first level 00 but I cannot really get through the sin waves, so for now that is my nemesis.

Amazing minimalist looks and gameplay, overall just a really cool entry!

Simple, yet deceptively challenging. I love it!

Submitted

This is a really stylish game. The vibe is so nice and chill. The gameplay and movement work really well, and it gets challenging without being too frustrating.

Submitted (1 edit)

This is such a vibe. It's such a polished, psychodelic, chill experience. The controls are SUPER tight and fine-tuned, and all of the motion is well-animated. The actual gameplay is totally unique, I have never seen this take a pong-style game before. And what a beautiful literalist inperptetation of the theme, too. Well done, guys. This is an easy 5-stars for me in every category.

Submitted

Absolute stunner. Controls are tight and responsive, visual style is through the roof, and it's a really fun challenge trying to reach the end! I didn't get there yet but I'll be back 1000%. Nothing but positive feedback and five stars from me - you two made an incredible game. The music and sounds especially grabbed me; the vaporwave aesthetic shines so well here. It's like watching a Macintosh Plus album art come to life.

Submitted

This game was very well done, and it game me strong pong vibes, so I was really happy in the level where you had the pong barrier. It's very challenging, but it felt fair, and the whole game was really polished. Great job!

perfect.

perfect.

I had a ton of fun! the only downside is repetitive music, the only one, cause I saw that you couldn't get hit by something that just spawned on the rail so that's a plus :]

I had a ton of fun! the only downside is repetitive music, the only one, cause I saw that you couldn't get hit by something that just spawned on the rail so that's a plus :]

This is really cool the game concepct is fun the game isn't to hard but isn't to easy but the only part I don't like is how you kinda just, get trown into a level without some words to help you but that dosnt really matter right? anyways the game is a solid 8/10 wish there was a endless mode.

This is really cool the game concepct is fun the game isn't to hard but isn't to easy but the only part I don't like is how you kinda just, get trown into a level without some words to help you but that dosnt really matter right? anyways the game is a solid 8/10 wish there was a endless mode.

This is really cool the game concepct is fun the game isn't to hard but isn't to easy but the only part I don't like is how you kinda just, get trown into a level without some words to help you but that dosnt really matter right? anyways the game is a solid 8/10 wish there was a endless mode.

Submitted

Ok. I am ADDICTED to your game. I played through all 3 worlds, and I was impressed by the variety of level design and the execution of the feel and style of everything. Each world felt unique, and some levels were definitely more challenging than others, but it was so much fun learning the quirks of playing each one. The "cross" level was particularly well done, and I loved the level where you had two blocks playing a game of pong while you're trying your best to not get hit by it. Very creative and I'd definitely play dozens of more levels of this.  And the music slaps so hard!

Submitted (3 edits)

Really good concept here and a damn good execution of that concept

The presentation as a whole is also damn cool, however I felt like the readablity of some of the levels wasn't as good as it could have been. There are some levels where the colour of the enemy bullets contrast with everything else and you can see them properly, whereas there are certain levels where the bullets are just a different shade of the background colour and kinda caught me off guard at some points.

I think the best thing about this game is just how you took this concept and ran with it. Simplicity and versatility in mechanics at their absolute best. The variety present added more, but didn't really change the fundamentals any more than it needed to

That said, I'm not really a fan of level 15. I'm guessing the idea was that the second bullet becomes a projectile, but it felt more random than anything else to the point that all of my deaths in that level felt pretty random and unfair. Especially since I felt like the levels prior to this were balanced pretty well imo ( Or it's probably just a skill issue on my end lmao )

Unfortunately I didn't manage to get past that level lol, but everything I played till then was damn good. Great job on this

Submitted

I actually like level 15 quite a bit, it made me chuckle and I think it’s a clever and unique game mechanic. The audio cues & telegraphing helped a bunch. Though I was a little paranoid that other levels were gonna have flukes in them afterwards!

Submitted

The polish is insane, good to see another bullethell (but yours is way better than mine) the art is amazing, i only got to the 10th level out of 30 but yeah really cool!

Submitted

This is the one of the most solid entries I’ve seen. I love the everything. It’s delightfully difficult. Audio & visuals are extremely juicy. Seriously folks, great job. Wish I had it on my GBA growing up. I also wish I could pronounce the title.

Submitted

Honestly, it's so polished!!! I like games like these, games that let me just enjoy my time beating puzzle level after puzzle level. Good JOB!!!!!