What a wonderful idea. I like that it makes you just stop and observe. It's a very nice game to look at, too. I think some music or even ambient nighttime sounds would make it all the better.
AndrewQuartermain
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The music and feel of the game are amazing. It has a very relaxed exploratory vibe. I love the juxtaposition of an ancient myth with what feels like a futuristic distant planet. The layer switching mechanic was neat and worked well, although I found the layers a little hard to distinguish during the purple on yellow level.
I love this. It's a very creative game with a really individual style. The first time I played, it wouldn't accept my first order for a hamburger (maybe because I ignored the instructions and went supply grabbing before going to the kitchen), but it worked fine after I reloaded the page. I'm really impressed by all the different characters - the frog cookers especially.
Great idea and interpretation of the theme. The art and animations look amazing, the puzzles are well thought out, and the mechanics are open to create more. Maybe the mage's movement could be a bit more snappy - accelerate and decelerate faster so it feels less floaty - and also scaled down a bit so they have more room in the level to move around.
Great idea and interpretation of the theme. The art and animations look amazing, the puzzles are well thought out, and the mechanics are open to create more. Maybe the mage's movement could be a bit more snappy - accelerate and decelerate faster so it feels less floaty - and also scaled down a bit so they have more room in the level to move around.
Wow. It's a really polished game and plays very smoothly. There's a nice variety of skills and enemy types. I really like the interpretation of the theme, and the visuals are lovely. There's not a lot of difference in feedback when winning a level vs. dying - that confused me a bit at first. Maybe a very quick message / graphic in the center of the screen would make it more obvious what is happening.
Beautiful game. It gave me some Outer Wilds vibes. I would be really interested in seeing this developed further. You did a really good job of making a relatively small world seem huge. Even though it uses quite simple assets, the world feels pretty immersive and it really feels like you're lost in a dark winter landscape. Trying to mentally map out the landscape was challenging - and then the reveal was a nice surprise. Great submission!