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Yxcell

54
Posts
56
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A member registered Jan 21, 2022

Recent community posts

Thanks, I edited my reply to refer to “them”.

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Agreed with the love for the grid-based gameplay Kultisti’s been developing. Always exciting to see what new things they do with it!

(P.S. The image you attached isn’t appearing)

Thanks for the fun puzzle game! Extremely rewarding to learn the mechanics!

I tried playing the Web version (Windows 10, Microsoft Edge), but my PC hardware is too old to play WebGL2 content. It kept saying there’s a failure to load shaders in the browser DevTools console.

I was able to download and play it, though. :)

Loved the puzzle game, though I think the graphics could be improved to make it clearer what is happening in the level. 4 things that confused me a bit:

  1. That the key is rotating when moved up and down (I get that it’s tough to show key teeth facing toward/away the player)
  2. The orientation of the keyholes just seemed weird
  3. Which mechanism each keyhole activates (the white x and + signs felt rather confusing)
  4. When a pushable orange box that has a x/+ sign is on top of an orange “target” tile, the x/+ is not visible

Aside from the graphical confusion, very clever game! :-)

Loved it!

Very good update. Movement is a lot smoother now :)

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Thanks! Managed to find and get the last coin with your hint.

I think the “stuck coin” I was thinking about was just the one yellow floor tile right before a flag after a jump over the floor of spikes.

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Great platformer game! The one-button control scheme was quite a fun challenge and I’m glad you made it. image.png I think the 1 coin I missed was in the bottom-left of the map; it seemed like it was stuck into the ground. Any tips on how to get it, if you don’t mind spoiling me a bit? :P

Excited to see more from you!

Edit: Also, noticed an invisible floor above and to the right of the final flag.

How do I get to the boss? Do I need to get all 4 endings?

Phenomenal game! The mirrors and bouncers (?) are an incredible twist! I wonder how challenging it would be to procedurally generate the levels for an infinite number of puzzles :P

Very nice sokoban game! I haven’t completed IWBTG cuz’ I ragequit out of it when I played it a few years ago and never when back. :P

One bug I encountered on Windows 10 is whenever I shot my gun, the Windows 10 error sound played (though the gun sound effect played, too). However, after exiting the game and loading back into it again, the issue went away.

Perhaps, but an original-Eye touching an original-Eye is fine. If there was a distinction between an original-Eye and a number-to-Eye, I wish it were visually distinguished.

Just finished all the chapters and got the true ending. Simply beautiful game and thematic message. Very lovely!

P.S. I’ve been trying to figure what örmelö means, any help?

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Excellent game! One thing I’d like to suggest to consider trying to implement is that any dice that Generosity acts upon has its original dice# displayed somewhere on it. For example, if a 3-dice has a Generosity acting on it, therefore making it a 1-dice, it would have something on it indicating it was originally a 3-dice. Overall, another fantastic puzzle game, Kultisti!

Edit: Also, I’m not sure if this is an intentional mechanic or not, but when a Generosity is acting on a dice and makes it an Eye, any nearby Eye dice in contact with that new-Eye get unhappy.

Great puzzle game, though I do wish there was a simple “Undo” button. Perhaps, ‘Press X’ = “Undo”, ‘Hold X’ = “Reset”?

Very addicting Rouge-like and another fun game from Hempuli! Great to see him trying out new genres. :)

I think I might’ve found a bug. I’m able to use the Wall Wand infinitely and when I attack it it gives me points which let me regain a life.

Very interesting mechanic! Though I did find it difficult to predict when the sheeps will rotate depending on my jump. Also, what does the +3 mean in my game completion screenshot: image.png

Great puzzles, finding the 5th bonus on levels 1 and 3 required some careful attention. :)

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Level 1 spoiler for bonuses (rot13):

Gurer ner 2 obahfrf va fdhveery’f ubhfr. Svefg bar vf ba furys vzzrqvngryl nsgre pyvpxvat tbyqra grncbg. Frpbaq zhfg or nsgre chggvat fgvpx va sheanpr, lbh zhfg tvira fdhveery nabgure pneebg naq obahf vf ba vgf abfr.

Great puzzle with simple, yet deep mechanics.

(rot13) V rira znantrq gb trg gur “Cnl lbhe Erfcrpgf raqvat”! 😁 Irel punyyratvat!

Any advice on how to do this one: image.png

Can’t figure out how to get the ice block in the island without leaving any blocks in the water.

Very nice. That is one snaky corgi.

Out of curiosity, is there some level number indicator somewhere or do you have to just count the levels starting from the first one?

Agreed. It’s not clear what the progress even is or what the upgrades even do.

Thanks, excellent hint!

Fantastic sokoban game! Gonna try to 100% complete it.

Having some issues with 7.6 and would appreciate a hint. I’m able to split, but the 2-length tail never has an opening to the side, only up or down.

Tough but fun! image.png

A lovely game. Thank you for making it!

Can’t figure out what the numbers in the bottom row do.

No problem! Thanks for creating such a fun game! :)

Bug? When you “Level up” while Memory Chip is active, the cost of gettable cards is displayed as zero.

Very engaging gameplay with beautiful art and music to boot. After beating all the levels in the suitcase, is there more to the story left to unlock? (Regarding the hint about the bells, perhaps?)

Yes, I experienced a similar bug where my health went negative but I kept playing until the next monster showed up.

Fun game. Would be nice if you stylized the “Yes” and “No” in the game’s UI so that it’s easier to understand, especially the “No Punishment” thing. I felt confused at times by the uses of “no”.

Exceptionally well-done submission!

Thanks! I appreciate the quick improvements. :)

I beat the game again, a bit quicker this time around. :P image.png

Very gorgeous game and music, too. Did you create the music yourself?

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A delightfully challenging game. It took me a while to get the hang of the dashing with the Blue Artifact, but I figured it out eventually.

I am unsure if I actually beat the game or not. I got to the checkpoint seen in the attached image below and couldn’t find anywhere else to go. Was this intended to be the end or is there more to the game that I’m missing? image.png