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Yxcell

44
Posts
52
Following
A member registered Jan 21, 2022

Recent community posts

Very nice sokoban game! I haven’t completed IWBTG cuz’ I ragequit out of it when I played it a few years ago and never when back. :P

One bug I encountered on Windows 10 is whenever I shot my gun, the Windows 10 error sound played (though the gun sound effect played, too). However, after exiting the game and loading back into it again, the issue went away.

Perhaps, but an original-Eye touching an original-Eye is fine. If there was a distinction between an original-Eye and a number-to-Eye, I wish it were visually distinguished.

Just finished all the chapters and got the true ending. Simply beautiful game and thematic message. Very lovely!

P.S. I’ve been trying to figure what örmelö means, any help?

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Excellent game! One thing I’d like to suggest to consider trying to implement is that any dice that Generosity acts upon has its original dice# displayed somewhere on it. For example, if a 3-dice has a Generosity acting on it, therefore making it a 1-dice, it would have something on it indicating it was originally a 3-dice. Overall, another fantastic puzzle game, Kultisti!

Edit: Also, I’m not sure if this is an intentional mechanic or not, but when a Generosity is acting on a dice and makes it an Eye, any nearby Eye dice in contact with that new-Eye get unhappy.

Great puzzle game, though I do wish there was a simple “Undo” button. Perhaps, ‘Press X’ = “Undo”, ‘Hold X’ = “Reset”?

Very addicting Rouge-like and another fun game from Hempuli! Great to see him trying out new genres. :)

I think I might’ve found a bug. I’m able to use the Wall Wand infinitely and when I attack it it gives me points which let me regain a life.

Very interesting mechanic! Though I did find it difficult to predict when the sheeps will rotate depending on my jump. Also, what does the +3 mean in my game completion screenshot: image.png

Great puzzles, finding the 5th bonus on levels 1 and 3 required some careful attention. :)

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Level 1 spoiler for bonuses (rot13):

Gurer ner 2 obahfrf va fdhveery’f ubhfr. Svefg bar vf ba furys vzzrqvngryl nsgre pyvpxvat tbyqra grncbg. Frpbaq zhfg or nsgre chggvat fgvpx va sheanpr, lbh zhfg tvira fdhveery nabgure pneebg naq obahf vf ba vgf abfr.

Great puzzle with simple, yet deep mechanics.

(rot13) V rira znantrq gb trg gur “Cnl lbhe Erfcrpgf raqvat”! 😁 Irel punyyratvat!

Any advice on how to do this one: image.png

Can’t figure out how to get the ice block in the island without leaving any blocks in the water.

Very nice. That is one snaky corgi.

Out of curiosity, is there some level number indicator somewhere or do you have to just count the levels starting from the first one?

Agreed. It’s not clear what the progress even is or what the upgrades even do.

Thanks, excellent hint!

Fantastic sokoban game! Gonna try to 100% complete it.

Having some issues with 7.6 and would appreciate a hint. I’m able to split, but the 2-length tail never has an opening to the side, only up or down.

Tough but fun! image.png

A lovely game. Thank you for making it!

Can’t figure out what the numbers in the bottom row do.

No problem! Thanks for creating such a fun game! :)

Bug? When you “Level up” while Memory Chip is active, the cost of gettable cards is displayed as zero.

Very engaging gameplay with beautiful art and music to boot. After beating all the levels in the suitcase, is there more to the story left to unlock? (Regarding the hint about the bells, perhaps?)

Yes, I experienced a similar bug where my health went negative but I kept playing until the next monster showed up.

Fun game. Would be nice if you stylized the “Yes” and “No” in the game’s UI so that it’s easier to understand, especially the “No Punishment” thing. I felt confused at times by the uses of “no”.

Exceptionally well-done submission!

Thanks! I appreciate the quick improvements. :)

I beat the game again, a bit quicker this time around. :P image.png

Very gorgeous game and music, too. Did you create the music yourself?

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A delightfully challenging game. It took me a while to get the hang of the dashing with the Blue Artifact, but I figured it out eventually.

I am unsure if I actually beat the game or not. I got to the checkpoint seen in the attached image below and couldn’t find anywhere else to go. Was this intended to be the end or is there more to the game that I’m missing? image.png

Simple, yet deceptively challenging. I love it!

I don’t think the color would really matter as long as they’re different, but your proposal could work, too.

“Voitto” = “Victory” in Finnish. Neat!

In addition, I would like it if SPACEBAR could be used to PLAY/PAUSE the level. Just a small QoL improvement.

Agreed. Perhaps blue for clockwise and red for counterclockwise.

Nice, quick game. Very much enjoyed.

One thing that would be kind of cool is being able to use the mouse to mark the ground with some pen/brush tool. It would really help dealing with recursive portals.

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Thanks! I’ve been able to do #23, but I’m still kinda stumped on #22. Honestly, the game gets rather challenging around that point, I haven’t been able to solve most of the puzzles after #21.

Regardless, it’s an incredibly unique puzzle game. I don’t think I’ve ever seen a puzzle game use teleporters/recursion as adeptly as your game has. It makes to excited to keep playing on!

Also, would you mind giving me the hint for #34 “Hidden”, please? Thank you.

Fun game! Any advice on how to do #22 (and maybe #23 as well)?

Fun game! I played it for quite a bit and I loved it. Though, I did feel that the game was only enjoyable on Easy. You simply die too quickly on the other difficulties. Would be nice if players got back some hearts at the end of each floor.

Very great and addicting game!